Rust Dashboard49,675 playing

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 13m ago

moddedcarbon

Players now

Live
0of 200
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Wed 03:00Fri 01:00players each hour · 48 hours · UTC

Rank

#13,998

top 63%

7-day average

0

peak 1

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

39wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC40d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 0/ 50
  2. 2 351/ 400
  3. 3
    R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 224 on average
    53/ 400
  4. 4
    RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 87 on average
    26/ 400
  5. 5
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average
    20/ 250
  6. 6
    R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average
    6/ 400

Quick answers

from the figures on this page

Server

Is UKN.GG - AU Training Grounds - Main online, and how reliable is it?

Players can join UKN.GG - AU Training Grounds - Main: it is online. Its reported uptime points to a restart roughly 4 days 9 hours ago. Over the last 7 full days, 162 of 168 hours were online: 96%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does UKN.GG - AU Training Grounds - Main run?

On Windows, UKN.GG - AU Training Grounds - Main runs Rust network protocol 2634 and build 166652. Joining needs the same protocol on your side, and Steam handles that update.

Where is UKN.GG - AU Training Grounds - Main located?

There is no region tag on UKN.GG - AU Training Grounds - Main, but the name suggests Oceania. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 139.99.144.117:28014 is where it lives.

Does UKN.GG - AU Training Grounds - Main run smoothly?

Server fps averaged 29 over the last 48 hours and never dropped below 13. The world held as many as 2,110 entities, counting buildings, deployables and all the rest. It drew as much as 2,017 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags

Which Rust Dashboard lists and filters include UKN.GG - AU Training Grounds - Main?

These Rust Dashboard lists include UKN.GG - AU Training Grounds - Main: Aim training and combat servers, Rust servers in Oceania and Modded Rust servers, live now. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who runs UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main and 14 other servers we track both publish a ukn.gg hostname, which points to the same operator in all likelihood.

What do the server tags on UKN.GG - AU Training Grounds - Main mean?

The game's server browser reads these tags from UKN.GG - AU Training Grounds - Main: gmrust (Game mode): Standard Rust survival is the game mode; mp200 (Max players): 200 is the slot count; ts500 (Group limit): Teams top out at 500; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^e (Minigames): This server hosts minigames, among them arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot comes to you; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main has 0 of its 200 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does UKN.GG - AU Training Grounds - Main rank against other Rust servers?

Ranked #13,998 on the last seven days of player hours, UKN.GG - AU Training Grounds - Main is in the top 63% of all ranked servers.

Wipe days

What does wipe day look like on UKN.GG - AU Training Grounds - Main?

The average busiest point of its recent wipes was 39 players. On the latest wipe, 30 hours passed before the crowd peaked.

What is the wipe schedule on UKN.GG - AU Training Grounds - Main?

The record holds too few of UKN.GG - AU Training Grounds - Main's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 3 days 22 hours ago.

Rules

What are the rules and settings on UKN.GG - AU Training Grounds - Main?

No gather rate appears in the name of UKN.GG - AU Training Grounds - Main. 500 players is the most a group can take. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does UKN.GG - AU Training Grounds - Main run?

UKN.GG - AU Training Grounds - Main runs a procedural map of size 6,000 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name UKN Map.

Join

How do I join UKN.GG - AU Training Grounds - Main?

Type client.connect 139.99.144.117:28014 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp200
Max players 200 is the slot count.
ts500
Group limit Teams top out at 500.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Gameplay

^e
Minigames This server hosts minigames, among them arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot comes to you.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.