Players now
Live- Full
- 8%
- In queue
- 0
- Peak, 48 hours
- 178
- Peak, 7 days
- 178
8% full
Rank
top 1%
7-day average
peak 178
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 03:03 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 03:03 UTC, in 1d 1h. Every 2 days · medium confidence
Coming wipes
- 1d 1hFri 30 Oct, 03:03 UTC
- 3d 1hSun 1 Nov, 03:03 UTC
- 5d 1hTue 3 Nov, 03:03 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 9d 1hSat 7 Nov, 03:03 UTC
- 11d 1hMon 9 Nov, 03:03 UTC
- 13d 1hWed 11 Nov, 03:03 UTC
- 15d 1hFri 13 Nov, 03:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:03 UTC22h ago | – | – | running | 20 |
| Mon 26 Oct, 03:04 UTC2d ago | 152 | held half | 2 days | 11 |
| Sat 24 Oct, 03:04 UTC4d ago | 158 | held half | 2 days | 5 |
| Thu 22 Oct, 03:04 UTC6d ago | 129+3 queue | held half | 2 days | 9 |
| Wed 21 Oct, 03:03 UTC7d ago | 129+3 queue | – | 1 days | 1 |
| Tue 20 Oct, 03:03 UTC8d ago | 84 | – | 1 days | 0 |
| Mon 19 Oct, 03:04 UTC9d ago | 96 | – | 1 days | 6 |
| Sun 18 Oct, 09:38 UTC10d ago | 99 | – | 0.7 days | 6 |
| Sat 17 Oct, 18:05 UTC11d ago | 99 | – | 0.6 days | 72 |
| Sat 17 Oct, 03:04 UTC11d ago | 99 | – | 0.6 days | 10 |
| Fri 16 Oct, 03:04 UTC12d ago | 87 | – | 1 days | 4 |
| Thu 15 Oct, 03:03 UTC13d ago | 80 | – | 1 days | 3 |
| Wed 14 Oct, 03:04 UTC14d ago | 80 | – | 1 days | 4 |
| Tue 13 Oct, 03:04 UTC15d ago | 93 | – | 1 days | 3 |
| Mon 12 Oct, 03:03 UTC16d ago | 93 | – | 1 days | 4 |
| Sun 11 Oct, 03:04 UTC17d ago | 80 | – | 1 days | 7 |
| Sat 10 Oct, 03:04 UTC18d ago | 85 | – | 1 days | 3 |
| Fri 9 Oct, 03:04 UTC19d ago | 85 | – | 1 days | 2 |
| Thu 8 Oct, 03:03 UTC20d ago | 95 | – | 1 days | 1 |
| Wed 7 Oct, 03:08 UTC21d ago | 95 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 10
- 2 2/ 40
- 3 420/ 500
- 4 47/ 400
- 5 25/ 400
- 6 11/ 400
Quick answers
from the figures on this pageAbout
Is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP online, and how reliable is it?
Players can join DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: it is online. The uptime it reports puts its last restart about 3 hours ago. It was online 95% of the last 7 full days, which is 160 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP located?
No region is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 91.244.197.135:28015.
Does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run smoothly?
Server fps averaged 58 over the last 48 hours and never dropped below 38. The world held as many as 17,500 entities, counting buildings, deployables and all the rest. It drew as much as 5,315 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
These Rust Dashboard lists include DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: Aim training and combat servers, Rust battlefield servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.
Who runs DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
A dogfight.online hostname is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, and by 2 other servers we track, so one operator most likely runs them all.
What do the server tags on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp250 (Max players): 250 is the slot count; ts30 (Group limit): 30 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is one week; ^e (Minigames): You get minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): This is training for aim and PvP, with loot given to you; ^i (Battlefield): Kits and high rates make for fast PvP here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; modded (Modded): Modded is where it sits: plugins or settings change how the game plays from DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has 21 of its 250 slots filled at the moment. Averaged across the last seven days: 67 players, peaking at 178. The busiest point in the last 48 hours was 13:00 UTC, averaging 156 players.
How does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP rank against other Rust servers?
Player hours over seven days put DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP at #287, in the top 1% of all ranked servers.
Reset times
What does wipe day look like on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Its recent wipes averaged a peak of 146 players. 11 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
About every 1 days is how often DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has wiped recently. On Friday 30 October at 03:03 UTC the next wipe is due. The world now in play was generated 22 hours ago. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
You will not find a gather rate in the name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. 30 players is the most a group can take. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run?
The game generates the procedural map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, size 6,000 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads DOGFIGHT 2.0.
How to join
How do I join DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The console in Rust opens with F1, and client.connect 91.244.197.135:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://t.me/dogfightonline is where its website lives.
