Players now
Live- Full
- 19%
- In queue
- 0
- Peak, 48 hours
- 51
- Peak, 7 days
- 79
19% full
Rank
top 3%
7-day average
peak 79
No wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:58 UTC15h ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC1d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC2d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC3d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC5d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC6d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC6d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC7d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC8d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC9d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC11d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC12d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC13d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC13d ago | – | – | – | 0 |
| Tue 13 Oct, 10:07 UTC14d ago | – | – | – | 7 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 50/ 150
- 2 3/ 200
- 3 0/ 100
- 4 1/ 50
- 5 144/ 500
- 6 68/ 300
Quick answers
from the figures on this pageServer
Is UKN.GG - US Training Grounds - Main online, and how reliable is it?
Players can join UKN.GG - US Training Grounds - Main: it is online. About 14 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 144 of 168 hours were online: 86%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does UKN.GG - US Training Grounds - Main run?
UKN.GG - US Training Grounds - Main runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is UKN.GG - US Training Grounds - Main located?
No region tag comes from UKN.GG - US Training Grounds - Main, though the name points to North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 64.40.8.152:28014.
Does UKN.GG - US Training Grounds - Main run smoothly?
The last 48 hours gave an average of 29 server fps, and it never went under 20. At its highest the count reached 4,744 entities: buildings, deployables and the rest. Memory use peaked at 3,493 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include UKN.GG - US Training Grounds - Main?
These Rust Dashboard lists include UKN.GG - US Training Grounds - Main: Aim training and combat servers, North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.
Who runs UKN.GG - US Training Grounds - Main?
The same operator most likely runs UKN.GG - US Training Grounds - Main and 14 other servers we track, since all of them publish a ukn.gg hostname.
What do the server tags on UKN.GG - US Training Grounds - Main mean?
The game's server browser reads these tags from UKN.GG - US Training Grounds - Main: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp250 (Max players): It holds 250 slots; ts500 (Group limit): Each team holds no more than 500; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^e (Minigames): You get minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is UKN.GG - US Training Grounds - Main?
UKN.GG - US Training Grounds - Main has 47 of its 250 slots filled at the moment. Over seven days the mean is 21 players and the peak is 79. The busiest point in the last 48 hours was 01:00 UTC, averaging 45 players.
How does UKN.GG - US Training Grounds - Main rank against other Rust servers?
Ranked #699 on the last seven days of player hours, UKN.GG - US Training Grounds - Main is in the top 3% of all ranked servers.
Wipe days
What is the wipe schedule on UKN.GG - US Training Grounds - Main?
None of the resets on UKN.GG - US Training Grounds - Main counts as a wipe. The world is remade every few hours and no schedule is kept.
Rules
What are the rules and settings on UKN.GG - US Training Grounds - Main?
No gather rate appears in the name of UKN.GG - US Training Grounds - Main. Up to 500 players can share a group. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does UKN.GG - US Training Grounds - Main run?
A procedural map of size 6,000 with seed 1337 is what UKN.GG - US Training Grounds - Main runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: UKN Map.
Join
How do I join UKN.GG - US Training Grounds - Main?
The console in Rust opens with F1, and client.connect 64.40.8.152:28014 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://ukn.gg.
