Rust Dashboard52,558 playing

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 9m ago

moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 10:00Thu 08:00players each hour · 48 hours · UTC

Rank

#11,201

top 50% · #2350 in EU

7-day average

0

peak 2

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:28 UTC6d ago 1 – running 0
Tue 20 Oct, 09:58 UTC8d ago 1 held half 2.5 days 0
Thu 1 Oct, 18:48 UTC FW27d ago 0 – 18.6 days 0
Wed 23 Sep, 15:05 UTC35d ago 2 halved by day 2 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 8/ 120
  2. 2 688/ 600
  3. 3
    R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average
    291/ 400
  4. 4
    RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average
    103/ 400
  5. 5
    BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average
    53/ 200
  6. 6
    R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average
    26/ 400

Quick answers

from the figures on this page

Server

Is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked online, and how reliable is it?

Right now [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is running. The uptime it reports puts its last restart about 6 days 9 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run?

On Linux, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked located?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked lists Europe as its location, tagged EU, with region code fra. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 213.32.25.216:28515.

Does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run smoothly?

Across the last 48 hours the average was 256 fps, with a floor of 256. The world held as many as 1,321 entities, counting buildings, deployables and all the rest. At its highest, it took 3,912 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

These Rust Dashboard lists include [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: Aim training and combat servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked mean?

The game's server browser reads these tags from [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts5 (Group limit): Teams top out at 5; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rfra (Region code): Region code: fra; ^e (Minigames): This server hosts minigames, among them arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): Europe is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

0 players are playing on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked right now, out of 50 slots. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 20:00 UTC with an average of 2 players.

How does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked rank against other Rust servers?

Player hours over seven days put [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked at #11,201 overall and #2,350 in Europe, in the top 50% of all ranked servers.

Wipe days

What does wipe day look like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. In the other cases it dropped below half by day 2.

What is the wipe schedule on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

No next wipe can be predicted for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 6 days 11 hours ago the current world was made.

Rules

What are the rules and settings on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

You will not find a gather rate in the name of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. Up to 5 players can share a group. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked run?

The game generates the procedural map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, size 4,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name discord.heatline.gg.

Join

How do I join [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Type client.connect 213.32.25.216:28515 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://heatline.gg.

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players It holds 50 slots.
ts5
Group limit Teams top out at 5.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rfra
Region code Region code: fra.

Gameplay

^e
Minigames This server hosts minigames, among them arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you, so you can practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.