Rust Dashboard60,085 playing

DEV

Online 141.98.157.79:28888 checked 7m ago

weekly wipes moddedoxide

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Mon 23:00Wed 21:00players each hour · 48 hours · UTC

Rank

#15,339

top 69%

7-day average

0

peak –

Last wipe

25d ago

weekly schedule

Next wipe

2d 11h

Sat 31 Oct, 10:35 UTC

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 11h. Its weekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  • 2d 11hSat 31 Oct, 10:35 UTC
  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 9d 11hSat 7 Nov, 10:35 UTC
  • 16d 11hSat 14 Nov, 10:35 UTC
  • 23d 11hSat 21 Nov, 10:35 UTC
  • 30d 11hSat 28 Nov, 10:35 UTC
  • 35d 20hThu 3 Dec, 19:00 UTCFW
  • 37d 11hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 0/ 128
  2. 2 2/ 120
  3. 3
    BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 75 on average
    90/ 220
  4. 4
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 66 on average
    67/ 250
  5. 5
    ◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)groups of 5 · 50x · weekly · 7 on average
    2/ 100
  6. 6
    CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average
    6/ 15

Quick answers

from the figures on this page

Server details

Is DEV online, and how reliable is it?

DEV is up and taking players now. About 17 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.

Which version of Rust does DEV run?

DEV runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is DEV located?

There is no region on DEV. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 141.98.157.79:28888 is where it lives.

Does DEV run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. The world held as many as 63,180 entities, counting buildings, deployables and all the rest. It drew as much as 3,086 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include DEV?

You'll find DEV on these themed lists at Rust Dashboard: Aim training and combat servers, Rust battlefield servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who runs DEV?

No other server we track uses the rust.red hostname that DEV publishes.

What do the server tags on DEV mean?

These are the tags DEV publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): It holds 0 slots; ts5 (Group limit): Each team holds no more than 5; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot comes to you; ^i (Battlefield): You get fast PvP, high rates and kits; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; modded (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is DEV?

0 players are on DEV as things stand. The seven-day average for this server is 0 players.

How does DEV rank against other Rust servers?

Player hours over seven days put DEV at #15,339, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on DEV?

At their busiest, its recent wipes drew 1 players on average. 13 hours into the latest wipe the crowd peaked.

What is the wipe schedule on DEV?

The prediction follows its tag, because too few of DEV's wipes are on record to confirm the schedule. Saturday 31 October at 10:35 UTC is when its next wipe falls due. The world it runs now dates from 25 days 12 hours ago. The tags list wipes as weekly.

Settings

What are the rules and settings on DEV?

No gather rate appears in the name of DEV. 5 players is the most a group can take. minigames & battle royale is what it plays, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does DEV run?

The game generates the procedural map on DEV, size 4,500 with seed 1400132468. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join DEV?

Type client.connect 141.98.157.79:28888 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/KQ45eJABwx is where its website lives.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players It holds 0 slots.
ts5
Group limit Each team holds no more than 5.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes come weekly.

Gameplay

^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot comes to you.
^i
Battlefield You get fast PvP, high rates and kits.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.
modded
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.