Players now
- Full
- 3%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
3% full
Rank
top 45% · #1371 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:28 UTC34d ago | 9 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 28/ 200
- 2 25/ 200
- 3 19/ 100
- 4 58/ 100
- 5 13/ 150
- 6 3/ 200
Quick answers
from the figures on this pageAbout
Is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing online, and how reliable is it?
The server is down at the moment. Its last sighting was 27 days 14 hours ago: [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?
Rust network protocol 2633 and build 165217 is running on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing located?
In North America, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 66.51.99.119:28027.
Lists
Which Rust Dashboard lists and filters include [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
These Rust Dashboard lists include [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Rust roleplay servers, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who runs [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
A relicpve.com hostname is published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, and by 3 other servers we track, so one operator most likely runs them all.
What do the server tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing mean?
The game's server browser reads these tags from [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts30 (Group limit): Teams top out at 30; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): This one runs game build 165217; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^r (Roleplay): The server runs roleplay; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The last sighting of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing was 27 days 14 hours ago; it is offline right now.
How does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing rank against other Rust servers?
Player hours over seven days put [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing at #10,676 overall and #1,371 in North America, in the top 45% of all ranked servers.
Wipe days
What does wipe day look like on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Its recent wipes averaged a peak of 9 players. 5 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Wipes come once a month on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 55 days 13 hours ago. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing gives no gather rate. Up to 30 players can share a group. It runs roleplay, jobs, towns and rules for roleplay. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?
The game generates the procedural map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, size 4,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
Connect
How do I join [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Type client.connect 66.51.99.119:28027 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://relicpve.com.
