Players now
Live- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 16
- Peak, 7 days
- 19
2% full
Rank
top 5% · #171 in NA
7-day average
peak 19
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 23/ 200
- 2 14/ 200
- 3 57/ 100
- 4 8/ 100
- 5 8/ 150
- 6 2/ 200
Quick answers
from the figures on this pageServer
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is running. About 2 days 23 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.
Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
The NA tag is how [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.119:28015.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 59. The world held as many as 127,390 entities, counting buildings, deployables and all the rest. It drew as much as 6,254 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Rust Dashboard lists that carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Rust roleplay servers, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and by 3 other servers we track, so one operator most likely runs them all.
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
The game's server browser reads these tags from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams top out at 30; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^r (Roleplay): The server runs roleplay; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
2 players are playing on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now, out of 100 slots. Over seven days the mean is 7 players and the peak is 19. The busiest point in the last 48 hours was 00:00 UTC, averaging 15 players.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
Player hours over seven days put [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,169 overall and #171 in North America, in the top 5% of all ranked servers.
Wipe days
What does wipe day look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The average busiest point of its recent wipes was 16 players. 46 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Wipes come once a month on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 6 days 17 hours ago. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. 30 players is the most a group can take. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 1722427781, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Type client.connect 66.51.99.119:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://relicpve.com.
