Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 09:28 UTC28d ago | 1 | – | running | 0 |
| Tue 29 Sep, 09:28 UTC29d ago | 7 | – | 1 days | 0 |
| Mon 28 Sep, 09:28 UTC30d ago | 7 | – | 1 days | 0 |
| Sun 27 Sep, 09:30 UTC31d ago | 15 | – | 1 days | 0 |
| Sat 26 Sep, 09:28 UTC32d ago | 15 | – | 1 days | 0 |
| Fri 25 Sep, 09:28 UTC33d ago | 10 | – | 1 days | 0 |
| Thu 24 Sep, 09:33 UTC34d ago | 5 | – | 1 days | 0 |
| Wed 23 Sep, 09:29 UTC35d ago | 5 | – | 1 days | 0 |
| Tue 22 Sep, 09:28 UTC36d ago | 7 | – | 1 days | 0 |
| Mon 21 Sep, 09:28 UTC37d ago | 7 | – | 1 days | 1 |
| Sun 20 Sep, 09:28 UTC38d ago | 5 | – | 1 days | 2 |
| Sat 19 Sep, 09:28 UTC39d ago | 7 | – | 1 days | 0 |
| Fri 18 Sep, 09:28 UTC40d ago | 10 | – | 1 days | 0 |
| Thu 17 Sep, 09:29 UTC41d ago | 10 | – | 1 days | 1 |
| Wed 16 Sep, 09:38 UTC42d ago | 5 | – | 1 days | 6 |
| Tue 15 Sep, 09:28 UTC43d ago | 8 | – | 1 days | 0 |
| Mon 14 Sep, 09:28 UTC44d ago | 8 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 76/ 200
- 2 12/ 50
- 3 13/ 400
- 4 2/ 100
- 5 1,187/ 1500
- 6 399/ 450
Quick answers
from the figures on this pageServer
Is UKN.GG - US Training Grounds - Medium II online, and how reliable is it?
We last saw UKN.GG - US Training Grounds - Medium II 28 days 4 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does UKN.GG - US Training Grounds - Medium II run?
On Windows, UKN.GG - US Training Grounds - Medium II runs Rust network protocol 2633 and build 165217. Joining needs the same protocol on your side, and Steam handles that update.
Where is UKN.GG - US Training Grounds - Medium II located?
The name of UKN.GG - US Training Grounds - Medium II points to North America, but no region tag is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 64.40.8.178:28014.
Tags, lists
Which Rust Dashboard lists and filters include UKN.GG - US Training Grounds - Medium II?
The Rust Dashboard lists that carry UKN.GG - US Training Grounds - Medium II are: Aim training and combat servers, North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs UKN.GG - US Training Grounds - Medium II?
UKN.GG - US Training Grounds - Medium II and 14 other servers we track both publish a ukn.gg hostname, which points to the same operator in all likelihood.
What do the server tags on UKN.GG - US Training Grounds - Medium II mean?
These are the tags UKN.GG - US Training Grounds - Medium II publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp150 (Max players): 150 is the slot count; ts500 (Group limit): 500 is the most you can have per team; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is UKN.GG - US Training Grounds - Medium II?
At the moment UKN.GG - US Training Grounds - Medium II is offline; it last showed 28 days 4 hours ago.
How does UKN.GG - US Training Grounds - Medium II rank against other Rust servers?
Ranked #16,397 on the last seven days of player hours, UKN.GG - US Training Grounds - Medium II is in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on UKN.GG - US Training Grounds - Medium II?
The average busiest point of its recent wipes was 5 players. 3 hours into the latest wipe the crowd peaked.
What is the wipe schedule on UKN.GG - US Training Grounds - Medium II?
No next wipe can be predicted for UKN.GG - US Training Grounds - Medium II, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 28 days 7 hours ago.
Rules
What are the rules and settings on UKN.GG - US Training Grounds - Medium II?
No gather rate appears in the name of UKN.GG - US Training Grounds - Medium II. 500 players is the most a group can take. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does UKN.GG - US Training Grounds - Medium II run?
A procedural map of size 6,000 with seed 1337 is what UKN.GG - US Training Grounds - Medium II runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads UKN Map.
Join
How do I join UKN.GG - US Training Grounds - Medium II?
Type client.connect 64.40.8.178:28014 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://ukn.gg.
