Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #178 in OC
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Mon 2 Nov, 09:15 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 50
- 2 81/ 250
- 3 3/ 40
- 4 1/ 50
- 5 825/ 1500
- 6 198/ 400
Quick answers
from the figures on this pageServer details
Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?
Players can join [AU] RustWars: WWII in Rust (In Development): it is online. The uptime it reports puts its last restart about 2 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 19 October 2026, when Rust Dashboard first saw it.
Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?
On Linux, [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [AU] RustWars: WWII in Rust (In Development) located?
[AU] RustWars: WWII in Rust (In Development) lists Oceania as its location, tagged OC. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 51.161.198.101:28005.
Does [AU] RustWars: WWII in Rust (In Development) run smoothly?
Server fps averaged 5 over the last 48 hours and never dropped below 5. Buildings, deployables and everything else added up to a peak of 128 entities. At its highest, it took 904 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include [AU] RustWars: WWII in Rust (In Development)?
You'll find [AU] RustWars: WWII in Rust (In Development) on these themed lists at Rust Dashboard: Rust servers in Oceania and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
The game's server browser reads these tags from [AU] RustWars: WWII in Rust (In Development): gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts40 (Group limit): 40 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is one week; ^e (Minigames): This server hosts minigames, among them arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; OC (Oceania): Oceania is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is [AU] RustWars: WWII in Rust (In Development)?
As things stand, 0 players are on [AU] RustWars: WWII in Rust (In Development), which holds 50 slots. The mean over seven days is 0 players.
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
[AU] RustWars: WWII in Rust (In Development) holds #15,276 for player hours across seven days, #178 in Oceania, in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC the next wipe is due. The world now in play was generated 10 days 12 hours ago. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?
The name of [AU] RustWars: WWII in Rust (In Development) gives no gather rate. Up to 40 players can share a group. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does [AU] RustWars: WWII in Rust (In Development) run?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
How to join
How do I join [AU] RustWars: WWII in Rust (In Development)?
Type client.connect 51.161.198.101:28005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/tW3Pap7fvu is where its website lives.
