Rust Dashboard97,136 playing

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 10m ago

moddedcarbon

Players now

Live
0of 150
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 17:00Thu 15:00players each hour · 48 hours · UTC

Rank

#10,464

top 47%

7-day average

0

peak 1

Last wipe

27d ago

no schedule published

Next wipe

7d 2h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 1,022/ 1500
  2. 2
    R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average
    375/ 500
  3. 3
    RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 84 on average
    155/ 400
  4. 4
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 69 on average
    153/ 250
  5. 5
    R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average
    70/ 400
  6. 6 47/ 75

Quick answers

from the figures on this page

Server

Is [TEST STAND] private - do not join online, and how reliable is it?

[TEST STAND] private - do not join is up and taking players now. About 6 days 20 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does [TEST STAND] private - do not join run?

Rust network protocol 2635 and build 168909 is running on [TEST STAND] private - do not join, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is [TEST STAND] private - do not join located?

There is no region on [TEST STAND] private - do not join. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 46.174.50.219:28215.

Does [TEST STAND] private - do not join run smoothly?

Server fps averaged 60 over the last 48 hours and never dropped below 58. The world held as many as 2,168 entities, counting buildings, deployables and all the rest. It drew as much as 3,239 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include [TEST STAND] private - do not join?

The Rust Dashboard lists that carry [TEST STAND] private - do not join are: Aim training and combat servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [TEST STAND] private - do not join mean?

These are the tags [TEST STAND] private - do not join publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp150 (Max players): It holds 150 slots; ts12 (Group limit): 12 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^e (Minigames): You get minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): This is training for aim and PvP, with loot given to you; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is [TEST STAND] private - do not join?

0 players are playing on [TEST STAND] private - do not join right now, out of 150 slots. Over seven days the mean is 0 players and the peak is 1.

How does [TEST STAND] private - do not join rank against other Rust servers?

Player hours over seven days put [TEST STAND] private - do not join at #10,464, in the top 47% of all ranked servers.

Wipe schedule

What does wipe day look like on [TEST STAND] private - do not join?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 25 hours passed before the crowd peaked.

What is the wipe schedule on [TEST STAND] private - do not join?

Wipes come once a month on [TEST STAND] private - do not join, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 27 days 22 hours ago the current world was made.

Rules

What are the rules and settings on [TEST STAND] private - do not join?

No gather rate appears in the name of [TEST STAND] private - do not join. Up to 12 players can share a group. minigames & battle royale is what it plays, battle royale, arenas, parkour and Bedwars. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat does not run here.

Which map does [TEST STAND] private - do not join run?

[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads discord.gg/r2aim.

How to join

How do I join [TEST STAND] private - do not join?

The console in Rust opens with F1, and client.connect 46.174.50.219:28215 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp150
Max players It holds 150 slots.
ts12
Group limit 12 is the most you can have per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Gameplay

^e
Minigames You get minigames here: arenas, Bedwars, parkour and more.
^d
Combat training This is training for aim and PvP, with loot given to you.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.