Players now
Live- Full
- 7%
- In queue
- 0
- Peak, 48 hours
- 8
- Peak, 7 days
- 15
7% full
Rank
top 7%
7-day average
peak 15
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:34 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 18h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 18hFri 30 Oct, 14:34 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 7d 18hFri 6 Nov, 14:34 UTC
- 14d 18hFri 13 Nov, 14:34 UTC
- 21d 18hFri 20 Nov, 14:34 UTC
- 28d 18hFri 27 Nov, 14:34 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 35d 18hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC34d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 5/ 101
- 2 9/ 100
- 3 7/ 200
- 4 1/ 50
- 5 5/ 100
- 6 2/ 101
Quick answers
from the figures on this pageAbout
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is running. About 7 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 155 of 168 hours were online: 92%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 is running on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] located?
There is no region on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 216.39.240.13:28048.
Does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Across the last 48 hours the average was 56 fps, with a floor of 48. At its highest the count reached 132,082 entities: buildings, deployables and the rest. Memory use peaked at 4,457 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Dashboard lists include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Standard Rust survival is the game mode; mp101 (Max players): It holds 101 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
7 players are playing on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now, out of 101 slots. Averaged across the last seven days: 4 players, peaking at 15. Across the last 48 hours, the peak came at 16:00 UTC with an average of 6 players.
How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Ranked #1,515 on the last seven days of player hours, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is in the top 7% of all ranked servers.
Reset times
What does wipe day look like on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 14 players on average. 26 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 80% of recent wipes. By day 5 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC the next wipe is due. 6 days 5 hours ago the current world was made. The tags list wipes as weekly.
Settings
What are the rules and settings on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The name of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] carries a 100000x gather rate. 8 players per group is the game's default, and that is the cap here. roleplay is the mode here, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
The game generates the procedural map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], size 4,096 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 216.39.240.13:28048 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.rust-gaming-nation.com/ is where its website lives.
