Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 4
- Peak, 7 days
- 4
0% full
Rank
top 17%
7-day average
peak 4
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:47 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 23h. Every Friday at 14:47 UTC · high confidence
Coming wipes
- 23hFri 30 Oct, 14:47 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 7d 23hFri 6 Nov, 14:47 UTC
- 14d 23hFri 13 Nov, 14:47 UTC
- 21d 23hFri 20 Nov, 14:47 UTC
- 28d 23hFri 27 Nov, 14:47 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 35d 23hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW27d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 200
- 2 12/ 50
- 3 2/ 101
- 4 4/ 101
- 5 2/ 100
- 6 1/ 100
Quick answers
from the figures on this pageServer
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is running. About 2 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 165 of 168 hours were online: 98%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 is running on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 216.39.240.13:28029.
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours gave an average of 29 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 162,634 entities. At its highest, it took 4,851 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
You'll find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on these themed lists at Rust Dashboard: Rust servers above 10x gather, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins from RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
As things stand, 0 players are on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], which holds 101 slots. Its seven-day average is 1 players, and it reached 4 at the highest. Across the last 48 hours, the peak came at 15:00 UTC with an average of 3 players.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Player hours over seven days put RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,681, in the top 17% of all ranked servers.
Wipe days
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The average busiest point of its recent wipes was 5 players. On the latest wipe, 22 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 60% of recent wipes. When that did not happen, the crowd was below half by day 1.5.
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. On Friday 30 October at 14:47 UTC the next wipe is due. 6 days ago the current world was made. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
A gather rate of 50x appears in the name of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Groups hold up to 8 players, the default for the game. roleplay is what it plays, roleplay rules, towns and jobs. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 5,000 with seed 86329953 is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 216.39.240.13:28029 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://www.rust-gaming-nation.com/.
