[US] Bluezone101
Offline NA 209.126.2.184:28038 checked 1d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1521 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:22 UTC FW27d ago | 0 | – | 19.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 11/ 175
- 2 10/ 90
- 3 2/ 1000
- 4 4/ 15
- 5 1/ 50
- 6 0/ 50
Quick answers
from the figures on this pageServer details
Is [US] Bluezone101 online, and how reliable is it?
[US] Bluezone101 is not online right now, and 35 hours have passed since we last saw it. Its reported uptime points to a restart roughly 4 minutes ago. The last 7 full days show 93% uptime, with 156 hours up out of 168. Rust Dashboard logged it for the first time on 17 September 2026.
Which version of Rust does [US] Bluezone101 run?
Rust network protocol 2635 and build 168909 is running on [US] Bluezone101, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [US] Bluezone101 located?
[US] Bluezone101 lists North America as its location, tagged NA. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 209.126.2.184:28038 is where it lives.
Does [US] Bluezone101 run smoothly?
The last 48 hours gave an average of 43 server fps, and it never went under 19. The world held as many as 47,068 entities, counting buildings, deployables and all the rest. At its highest, it took 3,981 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include [US] Bluezone101?
The Rust Dashboard lists that carry [US] Bluezone101 are: North American Rust servers, Rust tutorial servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [US] Bluezone101 mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser lists it under North America from [US] Bluezone101 as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is [US] Bluezone101?
The last sighting of [US] Bluezone101 was 35 hours ago; it is offline right now. Its average over the last seven days comes to 0 players.
How does [US] Bluezone101 rank against other Rust servers?
Player hours over seven days put [US] Bluezone101 at #15,339 overall and #1,521 in North America, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on [US] Bluezone101?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on [US] Bluezone101?
Wipes come once a month on [US] Bluezone101, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 7 days 5 hours ago. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on [US] Bluezone101?
You will not find a gather rate in the name of [US] Bluezone101. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does [US] Bluezone101 run?
[US] Bluezone101 runs a procedural map of size 4,250 with seed 330014502, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join [US] Bluezone101?
The console in Rust opens with F1, and client.connect 209.126.2.184:28038 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.