Testing Grounds
Online NA 45.45.239.176:28015 checked 10m ago
Players now
Live- Full
- 20%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 8
20% full
Rank
top 10% · #356 in NA
7-day average
peak 8
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 20/ 175
- 2 9/ 90
- 3 2/ 1000
- 4 0/ 50
- 5 0/ 50
- 6 1/ 50
Quick answers
from the figures on this pageServer details
Is Testing Grounds online, and how reliable is it?
Testing Grounds is up and taking players now. About 12 hours ago it restarted, judging by the uptime figure it gives. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 is running on Testing Grounds, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Testing Grounds located?
Testing Grounds lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 45.45.239.176:28015.
Does Testing Grounds run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 30. Buildings, deployables and everything else added up to a peak of 7,075 entities. Memory use peaked at 1,218 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Testing Grounds?
You'll find Testing Grounds on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing Grounds mean?
The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it from Testing Grounds as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Testing Grounds?
As things stand, 3 players are on Testing Grounds, which holds 15 slots. Averaged across the last seven days: 2 players, peaking at 8. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 5 players.
How does Testing Grounds rank against other Rust servers?
Player hours over seven days put Testing Grounds at #2,239 overall and #356 in North America, in the top 10% of all ranked servers.
Reset times
What does wipe day look like on Testing Grounds?
Its recent wipes averaged a peak of 5 players. 13 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Testing Grounds?
Wipes come once a month on Testing Grounds, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 22 hours ago. The tags carry a wipe schedule of once a month.
Rules
What are the rules and settings on Testing Grounds?
No gather rate appears in the name of Testing Grounds. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is not active.
Which map does Testing Grounds run?
The game generates the procedural map on Testing Grounds, size 1,200 with seed 2147483647. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Testing Grounds?
The console in Rust opens with F1, and client.connect 45.45.239.176:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.