Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 7
0% full
Rank
top 13%
7-day average
peak 7
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:34 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 1d 1h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 1d 1hFri 30 Oct, 14:34 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 8d 1hFri 6 Nov, 14:34 UTC
- 15d 1hFri 13 Nov, 14:34 UTC
- 22d 1hFri 20 Nov, 14:34 UTC
- 29d 1hFri 27 Nov, 14:34 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 36d 1hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC5d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC12d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC33d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC40d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 5/ 200
- 2 7/ 50
- 3 5/ 101
- 4 4/ 101
- 5 2/ 100
- 6 0/ 100
Quick answers
from the figures on this pageServer details
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is up and taking players now. Its reported uptime points to a restart roughly 11 hours ago. It was online 97% of the last 7 full days, which is 163 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 195.60.166.227:30015.
Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Server fps averaged 56 over the last 48 hours and never dropped below 39. At its highest the count reached 149,406 entities: buildings, deployables and the rest. At its highest, it took 4,788 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Dashboard lists that carry RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are: 10x Rust servers, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?
These are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp101 (Max players): The server has 101 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
0 players are playing on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] right now, out of 101 slots. Its seven-day average is 1 players, and it reached 7 at the highest. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 3 players.
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Ranked #2,810 on the last seven days of player hours, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is in the top 13% of all ranked servers.
Reset times
What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The average busiest point of its recent wipes was 6 players. Peak crowd on the latest wipe came 22 hours after it began. The crowd held above half that peak until the next wipe in 20% of recent wipes. In the other cases it dropped below half by day 4.5.
What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Friday 30 October at 14:34 UTC is when its next wipe falls due. The world it runs now dates from 5 days 22 hours ago. The tags list wipes as weekly.
Settings
What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
A gather rate of 10x appears in the name of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. 8 players per group is the game's default, and that is the cap here. It runs roleplay, roleplay rules, towns and jobs. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 4,500 with seed 1709423699 is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 195.60.166.227:30015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://www.rust-gaming-nation.com/.
