Rust Dashboard51,425 playing

TEST SERVER

Offline 194.147.90.159:35000 checked 33d ago

moddedcarbon

Players now

0of 600
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#16,363

top 71%

7-day average

0

peak –

Last wipe

37d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC41d ago 0 – running 0
Sun 13 Sep, 23:10 UTC45d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 653/ 600
  2. 2
    R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average
    282/ 400
  3. 3
    RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average
    88/ 400
  4. 4
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average
    103/ 250
  5. 5
    R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average
    27/ 400
  6. 6 42/ 75

Quick answers

from the figures on this page

About

Is TEST SERVER online, and how reliable is it?

The server is down at the moment. Its last sighting was 33 days 18 hours ago: TEST SERVER. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does TEST SERVER run?

Rust network protocol 2633 and build 165217 is running on TEST SERVER, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is TEST SERVER located?

No region is published by TEST SERVER. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 194.147.90.159:35000.

Tags, lists

Which Rust Dashboard lists and filters include TEST SERVER?

You'll find TEST SERVER on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on TEST SERVER mean?

The game's server browser reads these tags from TEST SERVER: gmrust (Game mode): Standard Rust survival is the game mode; mp600 (Max players): 600 is the slot count; ts100000 (Group limit): Teams top out at 100000; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): This one runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rRU (Region code): RU is the region code set here; ^e (Minigames): You get minigames here: arenas, Bedwars, parkour and more; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is TEST SERVER?

At the moment TEST SERVER is offline; it last showed 33 days 18 hours ago.

How does TEST SERVER rank against other Rust servers?

Player hours over seven days put TEST SERVER at #16,363, in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on TEST SERVER?

At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on TEST SERVER?

TEST SERVER has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 37 days 7 hours ago the current world was made.

Rules

What are the rules and settings on TEST SERVER?

No gather rate appears in the name of TEST SERVER. 100000 players is the most a group can take. minigames & battle royale is what it plays, parkour, arenas, battle royale and Bedwars. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.

Which map does TEST SERVER run?

The game generates the procedural map on TEST SERVER, size 6,000 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads TEST MAP.

How to join

How do I join TEST SERVER?

Type client.connect 194.147.90.159:35000 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp600
Max players 600 is the slot count.
ts100000
Group limit Teams top out at 100000.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs165217
Build This one runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rRU
Region code RU is the region code set here.

Gameplay

^e
Minigames You get minigames here: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.