Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 31% · #145 in OC
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW26d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 6/ 200
- 2 3/ 200
- 3 2/ 100
- 4 1/ 50
- 5 3/ 50
- 6 2/ 30
Quick answers
from the figures on this pageServer
Is Old Souls PVE AU online, and how reliable is it?
Old Souls PVE AU is up and taking players now. The uptime it reports puts its last restart about 20 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Old Souls PVE AU run?
On Windows, Old Souls PVE AU runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Old Souls PVE AU located?
The OC tag is how Old Souls PVE AU places itself in Oceania. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 180.150.91.79:28050 is where it lives.
Does Old Souls PVE AU run smoothly?
The last 48 hours gave an average of 45 server fps, and it never went under 1. At its highest the count reached 236,499 entities: buildings, deployables and the rest. At its highest, it took 5,685 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Old Souls PVE AU?
The Rust Dashboard lists that carry Old Souls PVE AU are: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Old Souls PVE AU mean?
The game's server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; OC (Oceania): Oceania is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Old Souls PVE AU?
As things stand, 0 players are on Old Souls PVE AU, which holds 50 slots. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 11:00 UTC with an average of 0 players.
How does Old Souls PVE AU rank against other Rust servers?
Player hours over seven days put Old Souls PVE AU at #6,985 overall and #145 in Oceania, in the top 31% of all ranked servers.
Wipe schedule
What does wipe day look like on Old Souls PVE AU?
Its recent wipes averaged a peak of 4 players. Peak crowd on the latest wipe came 15 hours after it began.
What is the wipe schedule on Old Souls PVE AU?
Once a month Old Souls PVE AU wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 26 days 21 hours ago. Wipes are listed as monthly in its tags.
Rules
What are the rules and settings on Old Souls PVE AU?
No gather rate appears in the name of Old Souls PVE AU. 8 players per group is the game's default, and that is the cap here. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Old Souls PVE AU run?
The game generates the procedural map on Old Souls PVE AU, size 6,000 with seed 6543523. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join Old Souls PVE AU?
Type client.connect 180.150.91.79:28050 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/SQEEQUARS4.
