Rust Dashboard96,135 playing

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 9m ago

500x weekly wipes moddedcarbonpve

Players now

Live
2of 101
Full
2%
In queue
0
Peak, 48 hours
7
Peak, 7 days
8

2% full

Sun 19:00Tue 17:00players each hour · 48 hours · UTC

Rank

#2,963

top 13%

7-day average

1

peak 8

Last wipe

4d ago

weekly schedule

Next wipe

2d 20h

Fri 30 Oct, 14:42 UTC

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 20h. Every Friday at 14:42 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
60%crowd heldelse halves by day 3.5

Coming wipes

  • 2d 20hFri 30 Oct, 14:42 UTC
  • 9d 0hThu 5 Nov, 19:00 UTCFW
  • 9d 20hFri 6 Nov, 14:42 UTC
  • 16d 20hFri 13 Nov, 14:42 UTC
  • 23d 20hFri 20 Nov, 14:42 UTC
  • 30d 20hFri 27 Nov, 14:42 UTC
  • 37d 0hThu 3 Dec, 19:00 UTCFW
  • 37d 20hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC4d ago 8 – running 3
Fri 16 Oct, 13:52 UTC11d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC18d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC32d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC39d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    9/ 200
  2. 2
    [SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average
    8/ 50
  3. 3
    RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average
    6/ 101
  4. 4
    RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average
    3/ 101
  5. 5
    CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average
    6/ 100
  6. 6
    RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average
    1/ 100

Quick answers

from the figures on this page

Server details

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is up and taking players now. Its reported uptime points to a restart roughly 6 hours ago. It was online 91% of the last 7 full days, which is 153 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

On Linux, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] located?

No region tag comes from RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 104.143.3.5:28059.

Does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 24. The world held as many as 135,504 entities, counting buildings, deployables and all the rest. It drew as much as 4,691 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

These Rust Dashboard lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads these tags from RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The game runs on standard Rust survival settings; mp101 (Max players): 101 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^w (Weekly): The wipe cycle is one week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] has 2 of its 101 slots filled at the moment. Over seven days the mean is 1 players and the peak is 8. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 5 players.

How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

Player hours over seven days put RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,963, in the top 13% of all ranked servers.

Wipe days

What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The average busiest point of its recent wipes was 7 players. Peak crowd on the latest wipe came 2 hours after it began. Above half that peak until the next wipe: that held in 60% of recent wipes. When that did not happen, the crowd was below half by day 3.5.

What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Wipes on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] come every Friday at 14:42 UTC. Friday 30 October at 14:42 UTC is when its next wipe falls due. The world now in play was generated 4 days 3 hours ago. Its tags carry a wipe schedule of once a week.

Rules

What are the rules and settings on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

A gather rate of 500x appears in the name of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, which is the game's default. roleplay is what it plays, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 33640666, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Type client.connect 104.143.3.5:28059 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://www.rust-gaming-nation.com/ is where its website lives.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp101
Max players 101 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.