Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
0% full
Rank
top 28% · #139 in OC
7-day average
peak 3
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 65% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 17/ 200
- 2 10/ 200
- 3 8/ 100
- 4 1/ 50
- 5 5/ 50
- 6 3/ 30
Quick answers
from the figures on this pageServer
Is [AU/NZ] Apocalyptia Network Lobby online, and how reliable is it?
[AU/NZ] Apocalyptia Network Lobby is up and taking players now. About 45 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [AU/NZ] Apocalyptia Network Lobby run?
On Windows, [AU/NZ] Apocalyptia Network Lobby runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [AU/NZ] Apocalyptia Network Lobby located?
[AU/NZ] Apocalyptia Network Lobby lists Oceania as its location, tagged OC. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 103.212.227.61:28044.
Does [AU/NZ] Apocalyptia Network Lobby run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 29. Buildings, deployables and everything else added up to a peak of 3,380 entities. It drew as much as 967 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include [AU/NZ] Apocalyptia Network Lobby?
These Rust Dashboard lists include [AU/NZ] Apocalyptia Network Lobby: Rust roleplay servers, Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [AU/NZ] Apocalyptia Network Lobby mean?
The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): The server browser lists it under Oceania from [AU/NZ] Apocalyptia Network Lobby as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is [AU/NZ] Apocalyptia Network Lobby?
As things stand, 0 players are on [AU/NZ] Apocalyptia Network Lobby, which holds 100 slots. Its seven-day average is 0 players, and it reached 3 at the highest. The busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
How does [AU/NZ] Apocalyptia Network Lobby rank against other Rust servers?
Player hours over seven days put [AU/NZ] Apocalyptia Network Lobby at #6,235 overall and #139 in Oceania, in the top 28% of all ranked servers.
Reset times
What is the wipe schedule on [AU/NZ] Apocalyptia Network Lobby?
The next wipe for [AU/NZ] Apocalyptia Network Lobby is an estimate taken from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 83 days 12 hours ago the current world was made. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [AU/NZ] Apocalyptia Network Lobby?
The name of [AU/NZ] Apocalyptia Network Lobby gives no gather rate. Groups hold up to 8 players, the default for the game. roleplay is what it plays, jobs, towns and rules for roleplay. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does [AU/NZ] Apocalyptia Network Lobby run?
[AU/NZ] Apocalyptia Network Lobby runs a procedural map of size 1,000 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Apocalyptia Network Lobby.
How to join
How do I join [AU/NZ] Apocalyptia Network Lobby?
The console in Rust opens with F1, and client.connect 103.212.227.61:28044 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/societyrust is where its website lives.
