Local Build
Offline 94.41.132.170:28015 checked 25d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 61%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 13/ 101
- 2 0/ 25
- 3 46/ 999
- 4 106/ 999
- 5 64/ 150
- 6 6/ 100
Quick answers
from the figures on this pageServer details
Is Local Build online, and how reliable is it?
Local Build is not online right now, and 25 days 2 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 2 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Local Build run?
On Linux, Local Build runs Rust network protocol 2634 and build 166652. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Local Build located?
No region is published by Local Build. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 94.41.132.170:28015.
Tags, lists
Which Rust Dashboard lists and filters include Local Build?
The Rust Dashboard lists that carry Local Build are: Rust build and creative servers and Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set from Local Build as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Local Build?
The last sighting of Local Build was 25 days 2 hours ago; it is offline right now.
How does Local Build rank against other Rust servers?
Ranked #13,882 on the last seven days of player hours, Local Build is in the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local Build?
The record holds too few of Local Build's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 8 hours ago.
Map and rules
What are the rules and settings on Local Build?
The name of Local Build gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. Valve's VAC anti-cheat does not run here.
Which map does Local Build run?
The game generates the map on Local Build, which is procedural.
Connect
How do I join Local Build?
The console in Rust opens with F1, and client.connect 94.41.132.170:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.