【南瓜】Build-Test
Online EA 45.125.45.246:28015 checked 2h ago
Players now
Live- Full
- 13%
- In queue
- 0
- Peak, 48 hours
- 28
- Peak, 7 days
- 28
13% full
Rank
top 4% · #88 in EA
7-day average
peak 28
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:55 UTC5d ago | 24 | – | running | 1 |
| Mon 19 Oct, 01:15 UTC9d ago | 25 | held half | 3.9 days | 4 |
| Tue 13 Oct, 20:03 UTC14d ago | 23 | held half | 5.2 days | 0 |
| Mon 12 Oct, 09:06 UTC16d ago | 25 | – | 1.5 days | 15 |
| Sun 11 Oct, 17:55 UTC17d ago | 25 | – | 0.6 days | 2 |
| Thu 8 Oct, 13:33 UTC20d ago | 32 | held half | 3.2 days | 0 |
| Tue 6 Oct, 10:36 UTC22d ago | 24 | held half | 2.1 days | 12 |
| Fri 2 Oct, 04:30 UTC26d ago | 25 | held half | 4.3 days | 0 |
| Sun 27 Sep, 00:04 UTC31d ago | 31 | held half | 5.2 days | 5 |
| Wed 23 Sep, 21:05 UTC34d ago | 24 | held half | 3.1 days | 3 |
| Mon 21 Sep, 22:30 UTC36d ago | 33 | – | 1.9 days | 0 |
| Mon 21 Sep, 12:18 UTC37d ago | 30 | – | 0.4 days | 24 |
| Thu 17 Sep, 23:45 UTC40d ago | 27 | held half | 3.5 days | 3 |
| Sun 13 Sep, 16:19 UTC45d ago | 33 | held half | 4.3 days | 16 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 17/ 100
- 2 19/ 50
- 3 2/ 188
- 4 2/ 150
- 5 0/ 30
- 6 1/ 150
Quick answers
from the figures on this pageServer
Is 【南瓜】Build-Test online, and how reliable is it?
【南瓜】Build-Test is up and taking players now. The uptime it reports puts its last restart about 5 days 13 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does 【南瓜】Build-Test run?
Rust network protocol 2635 and build 168909 is running on 【南瓜】Build-Test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is 【南瓜】Build-Test located?
The EA tag is how 【南瓜】Build-Test places itself in Asia. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 45.125.45.246:28015 is where it lives.
Does 【南瓜】Build-Test run smoothly?
Server fps averaged 101 over the last 48 hours and never dropped below 49. At its highest the count reached 146,918 entities: buildings, deployables and the rest. At its highest, it took 6,217 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include 【南瓜】Build-Test?
These Rust Dashboard lists include 【南瓜】Build-Test: Rust build and creative servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.
What do the server tags on 【南瓜】Build-Test mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp101 (Max players): It holds 101 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^k (Build server): You can design bases and practise them; ^o (Oxide): This server runs Oxide (uMod) for plugins; EA (East Asia): The server browser lists it under East Asia from 【南瓜】Build-Test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is 【南瓜】Build-Test?
【南瓜】Build-Test has 13 of its 101 slots filled at the moment. Over seven days the mean is 10 players and the peak is 28. The busiest point in the last 48 hours was 13:00 UTC, averaging 25 players.
How does 【南瓜】Build-Test rank against other Rust servers?
Player hours over seven days put 【南瓜】Build-Test at #955 overall and #88 in Asia, in the top 4% of all ranked servers.
Wipe schedule
What does wipe day look like on 【南瓜】Build-Test?
Its recent wipes averaged a peak of 24 players. 15 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on 【南瓜】Build-Test?
There is no next wipe to predict: 【南瓜】Build-Test wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 5 days 16 hours ago the current world was made.
Map and rules
What are the rules and settings on 【南瓜】Build-Test?
You will not find a gather rate in the name of 【南瓜】Build-Test. The group limit is 8 players, which is the game's default. build & creative is what it plays, no gathering, just sandbox building. You will find it under Community in the server browser. Oxide plugins are loaded. Valve's VAC anti-cheat does not run here.
Which map does 【南瓜】Build-Test run?
The game generates the procedural map on 【南瓜】Build-Test, size 4,000 with seed 1361858059. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join 【南瓜】Build-Test?
The console in Rust opens with F1, and client.connect 45.125.45.246:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.