Rust Dashboard33,246 playing

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.141.105:28015 checked 42d ago

moddedcarbonpve

Players now

1of 50
Full
2%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

2% full

Rank

#14,106

#2420 in EU

7-day average

0

peak –

Last wipe

44d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average
    87/ 2000
  2. 2
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
    20/ 100
  3. 3
    1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average
    17/ 200
  4. 4
    [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
    8/ 200
  5. 5
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average
    5/ 140
  6. 6
    RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average
    11/ 200

Quick answers

from the figures on this page

Server

Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?

We last saw [EU] Tranquility:PvE | IN DEVELOPMENT 42 days 19 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 16 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?

[EU] Tranquility:PvE | IN DEVELOPMENT runs Rust network protocol 2633 and build 163207, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?

The EU tag is how [EU] Tranquility:PvE | IN DEVELOPMENT places itself in Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 93.206.141.105:28015.

Lists

Which Rust Dashboard lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?

You'll find [EU] Tranquility:PvE | IN DEVELOPMENT on these themed lists at Rust Dashboard: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?

These are the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): This one runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?

The last sighting of [EU] Tranquility:PvE | IN DEVELOPMENT was 42 days 19 hours ago; it is offline right now.

How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?

Player hours over seven days put [EU] Tranquility:PvE | IN DEVELOPMENT at #14,106 overall and #2,420 in Europe, in the top – of all ranked servers.

Wipe days

What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?

The record holds too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 44 days 9 hours ago.

Map and rules

What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?

No gather rate appears in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. Groups hold up to 8 players, the default for the game. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map does [EU] Tranquility:PvE | IN DEVELOPMENT run?

A procedural map is what [EU] Tranquility:PvE | IN DEVELOPMENT runs, generated by the game.

How to join

How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?

Type client.connect 93.206.141.105:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build This one runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.