Rust Dashboard77,467 playing

[EU] Tranquility:PvE | IN DEVELOPMENT

Offline EU 93.206.136.130:28015 checked 45d ago

moddedcarbonpve

Players now

1of 50
Full
2%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

2% full

Rank

#13,521

#2365 in EU

7-day average

0

peak –

Last wipe

49d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average
    230/ 2000
  2. 2
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
    20/ 100
  3. 3
    1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 33 on average
    16/ 200
  4. 4
    [PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average
    35/ 200
  5. 5
    [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 28 on average
    22/ 140
  6. 6
    RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average
    9/ 200

Quick answers

from the figures on this page

Server details

Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?

[EU] Tranquility:PvE | IN DEVELOPMENT is not online right now, and 45 days 6 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 14 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?

Rust network protocol 2633 and build 163207 is running on [EU] Tranquility:PvE | IN DEVELOPMENT, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?

In Europe, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself with the EU tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 93.206.136.130:28015 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?

You'll find [EU] Tranquility:PvE | IN DEVELOPMENT on these themed lists at Rust Dashboard: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?

The game's server browser reads these tags from [EU] Tranquility:PvE | IN DEVELOPMENT: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins; modded (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?

The last sighting of [EU] Tranquility:PvE | IN DEVELOPMENT was 45 days 6 hours ago; it is offline right now.

How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?

[EU] Tranquility:PvE | IN DEVELOPMENT holds #13,521 for player hours across seven days, #2,365 in Europe, in the top – of all ranked servers.

Wipe schedule

What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?

Too few wipes are on record for [EU] Tranquility:PvE | IN DEVELOPMENT to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 49 days ago.

Map and rules

What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?

You will not find a gather rate in the name of [EU] Tranquility:PvE | IN DEVELOPMENT. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.

How to join

How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?

Type client.connect 93.206.136.130:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.
modded
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.