Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 4
- Peak, 7 days
- 5
0% full
Rank
top 14% · #501 in NA
7-day average
peak 5
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 17:11 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 17:11 UTC, in 22h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
Coming wipes
- 22hThu 29 Oct, 17:11 UTC
- 5d 0hMon 2 Nov, 19:05 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 12d 0hMon 9 Nov, 19:05 UTC
- 14d 22hThu 12 Nov, 17:11 UTC
- 19d 0hMon 16 Nov, 19:05 UTC
- 21d 22hThu 19 Nov, 17:11 UTC
- 26d 0hMon 23 Nov, 19:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:05 UTC1d ago | – | – | running | 3 |
| Thu 22 Oct, 17:11 UTC6d ago | 5 | halved by day 3 | 4.1 days | 2 |
| Mon 19 Oct, 18:06 UTC9d ago | 4 | held half | 3 days | 0 |
| Thu 15 Oct, 17:09 UTC13d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 18:04 UTC16d ago | 5 | held half | 3 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 6 | held half | 4 days | 0 |
| Mon 5 Oct, 18:05 UTC23d ago | 6 | held half | 3 days | 0 |
| Fri 2 Oct, 00:22 UTC26d ago | 7 | held half | 3.7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 7 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:06 UTC30d ago | 6 | held half | 3 days | 2 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | held half | 4 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 4 | held half | 3 days | 2 |
| Thu 17 Sep, 17:20 UTC41d ago | 6 | held half | 4 days | 0 |
| Mon 14 Sep, 18:06 UTC44d ago | 1 | held half | 3 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 100
- 2 0/ 100
- 3 4/ 100
- 4 4/ 100
- 5 6/ 50
- 6 1/ 100
Quick answers
from the figures on this pageServer
Is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is up and taking players now. Its reported uptime points to a restart roughly 3 hours ago. Over the last 7 full days, 162 of 168 hours were online: 96%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 is running on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] located?
The NA tag is how RGN 1000x PvE [Events|Purge|Zombies|SkillTree] places itself in North America, and its region code is us5. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 91.229.114.68:28039.
Does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours gave an average of 56 server fps, and it never went under 19. The world held as many as 69,989 entities, counting buildings, deployables and all the rest. At its highest, it took 3,387 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
You'll find RGN 1000x PvE [Events|Purge|Zombies|SkillTree] on these themed lists at Rust Dashboard: Rust servers above 10x gather, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
What do the server tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus5 (Region code): Region code: us5; ^w (Weekly): Wipes come weekly; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America from RGN 1000x PvE [Events|Purge|Zombies|SkillTree] as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
As things stand, 0 players are on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], which holds 100 slots. Its seven-day average is 1 players, and it reached 5 at the highest. The busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.
How does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] holds #3,021 for player hours across seven days, #501 in North America, in the top 14% of all ranked servers.
Wipe days
What does wipe day look like on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The average busiest point of its recent wipes was 5 players. On the latest wipe, 34 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 80% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
Wipes on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] come every Monday at 19:05 and every Thursday at 17:11 UTC. Thursday 29 October at 17:11 UTC is when its next wipe falls due. 47 hours ago the current world was made. The tags list wipes as weekly.
Settings
What are the rules and settings on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
A gather rate of 1000x appears in the name of RGN 1000x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, which is the game's default. pve is the mode here, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 3,000 with seed 305543022 is what RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name RustGamingNation Procedural.
Join
How do I join RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 91.229.114.68:28039 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://rustgamingnation.com/.
