Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 4
- Peak, 7 days
- 5
1% full
Rank
top 14% · #515 in NA
7-day average
peak 5
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 17:08 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:08 UTC, in 1d 13h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 13hThu 29 Oct, 17:08 UTC
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 15d 13hThu 12 Nov, 17:08 UTC
- 22d 13hThu 19 Nov, 17:08 UTC
- 29d 13hThu 26 Nov, 17:08 UTC
- 36d 15hThu 3 Dec, 19:00 UTCFW
- 43d 13hThu 10 Dec, 17:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:08 UTC5d ago | 5 | – | running | 1 |
| Thu 15 Oct, 17:07 UTC12d ago | 3 | held half | 7 days | 1 |
| Thu 8 Oct, 17:07 UTC19d ago | 4 | halved by day 1 | 7 days | 2 |
| Wed 7 Oct, 18:10 UTC20d ago | 4 | – | 1 days | 1 |
| Tue 6 Oct, 18:11 UTC21d ago | 4 | – | 1 days | 0 |
| Mon 5 Oct, 18:11 UTC22d ago | 4 | – | 1 days | 2 |
| Sun 4 Oct, 18:11 UTC23d ago | 3 | – | 1 days | 1 |
| Sat 3 Oct, 18:11 UTC24d ago | 3 | – | 1 days | 1 |
| Fri 2 Oct, 18:11 UTC25d ago | 4 | – | 1 days | 3 |
| Thu 1 Oct, 17:07 UTC FW26d ago | 5 | – | 1 days | 2 |
| Fri 25 Sep, 19:53 UTC32d ago | 6 | held half | 5.9 days | 4 |
| Thu 24 Sep, 17:08 UTC33d ago | 7 | – | 1.1 days | 0 |
| Thu 17 Sep, 18:10 UTC40d ago | 2 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 100
- 2 1/ 100
- 3 3/ 100
- 4 0/ 100
- 5 6/ 50
- 6 4/ 100
Quick answers
from the figures on this pageAbout
Is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is running. Its reported uptime points to a restart roughly 1 hours ago. Over the last 7 full days, 162 of 168 hours were online: 96%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] run?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] located?
Its NA tag places RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] in North America, and its region code is us5. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 91.229.114.68:28035 is where it lives.
Does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Across the last 48 hours the average was 49 fps, with a floor of 4. Buildings, deployables and everything else added up to a peak of 140,220 entities. At its highest, it took 5,186 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
These Rust Dashboard lists include RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads these tags from RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): us5 is the region code set here; ^w (Weekly): The wipe cycle is one week; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] has 1 of its 100 slots filled at the moment. Its seven-day average is 1 players, and it reached 5 at the highest. The busiest point in the last 48 hours was 22:00 UTC, averaging 3 players.
How does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Player hours over seven days put RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] at #3,127 overall and #515 in North America, in the top 14% of all ranked servers.
Wipe days
What does wipe day look like on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 4 players on average. 7 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Too few wipes are on record for RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 17:08 UTC the next wipe is due. 5 days 9 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Settings
What are the rules and settings on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
The name of RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] carries a 1000x gather rate. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map of size 4,500 with seed 865977 is what RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name RustGamingNation Hapis.
How to join
How do I join RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 91.229.114.68:28035 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://rustgamingnation.com/ is where its website lives.
