TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies
Online NA 91.229.114.2:28027 checked 6m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 5
- Peak, 7 days
- 5
0% full
Rank
top 15% · #557 in NA
7-day average
peak 5
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:05 UTC5d ago | 4 | – | running | 0 |
| Sun 18 Oct, 03:24 UTC9d ago | 1 | held half | 4.7 days | 1 |
| Mon 5 Oct, 01:29 UTC22d ago | 2 | halved by day 1 | 13.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 189/ 200
- 2 155/ 200
- 3 367/ 390
- 4 12/ 150
- 5 13/ 200
- 6 5/ 150
Quick answers
from the figures on this pageServer details
Is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies online, and how reliable is it?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies is up and taking players now. The uptime it reports puts its last restart about 11 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 5 October 2026.
Which version of Rust does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?
Rust network protocol 2635 and build 168909 is running on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies located?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 91.229.114.2:28027.
Does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run smoothly?
The last 48 hours gave an average of 253 server fps, and it never went under 233. At its highest the count reached 50,928 entities: buildings, deployables and the rest. At its highest, it took 2,341 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
These Rust Dashboard lists include TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies: 2x Rust servers, shown live, North American Rust servers, Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America from TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
As things stand, 0 players are on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, which holds 100 slots. Its seven-day average is 1 players, and it reached 5 at the highest. It was busiest at 01:00 UTC over the last 48 hours, when it averaged 5 players.
How does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies rank against other Rust servers?
TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies holds #3,401 for player hours across seven days, #557 in North America, in the top 15% of all ranked servers.
Wipe days
What does wipe day look like on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 2 hours after it began. The crowd held above half that peak until the next wipe in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
There is no next wipe to predict: TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 5 days 1 hours ago.
Map and rules
What are the rules and settings on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
A gather rate of 2x appears in the name of TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies run?
The game generates the procedural map on TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies, size 3,000 with seed 987654. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join TheLastOfRust Doomsday | 2x | Solo/Duo/Trio | Zombies?
The console in Rust opens with F1, and client.connect 91.229.114.2:28027 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://thelastofrust.com is where its website lives.