Creative / Build
Offline 81.100.80.248:28015 checked 39d ago
Players now
- Full
- 100%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
100% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 101
- 2 0/ 25
- 3 128/ 999
- 4 201/ 999
- 5 56/ 150
- 6 22/ 100
Quick answers
from the figures on this pageServer
Is Creative / Build online, and how reliable is it?
We last saw Creative / Build 39 days 4 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 19 September 2026.
Which version of Rust does Creative / Build run?
Rust network protocol 2633 and build 164530 is running on Creative / Build, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Creative / Build located?
There is no region on Creative / Build. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 81.100.80.248:28015.
Tags, lists
Which Rust Dashboard lists and filters include Creative / Build?
These Rust Dashboard lists include Creative / Build: Rust build and creative servers, Best Rust community servers and Creative Rust servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank from Creative / Build as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Creative / Build?
The last sighting of Creative / Build was 39 days 4 hours ago; it is offline right now.
How does Creative / Build rank against other Rust servers?
Ranked #13,255 on the last seven days of player hours, Creative / Build is in the top – of all ranked servers.
Wipe schedule
What is the wipe schedule on Creative / Build?
The record holds too few of Creative / Build's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 39 days 5 hours ago the current world was made.
Rules
What are the rules and settings on Creative / Build?
No gather rate appears in the name of Creative / Build. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. You will find it under Community in the server browser. Valve's VAC anti-cheat runs here.
Which map does Creative / Build run?
A procedural map is what Creative / Build runs, generated by the game.
Join
How do I join Creative / Build?
The console in Rust opens with F1, and client.connect 81.100.80.248:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.