Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 30% · #1037 in NA
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 175
- 2 6/ 90
- 3 3/ 1000
- 4 5/ 15
- 5 0/ 50
- 6 2/ 50
Quick answers
from the figures on this pageServer
Is USP SYCA PVE US online, and how reliable is it?
Players can join USP SYCA PVE US: it is online. About 5 days 10 hours ago it restarted, judging by the uptime figure it gives. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.
Which version of Rust does USP SYCA PVE US run?
USP SYCA PVE US runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is USP SYCA PVE US located?
The NA tag is how USP SYCA PVE US places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.78:28030.
Does USP SYCA PVE US run smoothly?
Across the last 48 hours the average was 12 fps, with a floor of 5. The world held as many as 125,764 entities, counting buildings, deployables and all the rest. At its highest, it took 4,647 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include USP SYCA PVE US?
These Rust Dashboard lists include USP SYCA PVE US: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on USP SYCA PVE US mean?
The game's server browser reads these tags from USP SYCA PVE US: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is USP SYCA PVE US?
USP SYCA PVE US has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 02:00 UTC over the last 48 hours, when it averaged 1 players.
How does USP SYCA PVE US rank against other Rust servers?
Player hours over seven days put USP SYCA PVE US at #6,542 overall and #1,037 in North America, in the top 30% of all ranked servers.
Wipe days
What does wipe day look like on USP SYCA PVE US?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on USP SYCA PVE US?
The only wipe on USP SYCA PVE US is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 25 days 16 hours ago. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on USP SYCA PVE US?
The name of USP SYCA PVE US gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does USP SYCA PVE US run?
USP SYCA PVE US runs a procedural map of size 4,500 with seed 722508191, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join USP SYCA PVE US?
Type client.connect 66.51.99.78:28030 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
