[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 14m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1539 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- 8d 5hThu 5 Nov, 19:00 UTCFW
- 36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 3/ 175
- 2 6/ 90
- 3 5/ 1000
- 4 3/ 15
- 5 1/ 50
- 6 2/ 50
Quick answers
from the figures on this pageServer
Is [US] Chronic Condition online, and how reliable is it?
[US] Chronic Condition is up and taking players now. Its reported uptime points to a restart roughly 2 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 1 October 2026.
Which version of Rust does [US] Chronic Condition run?
On Linux, [US] Chronic Condition runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is [US] Chronic Condition located?
The NA tag is how [US] Chronic Condition places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.99.69:28065.
Does [US] Chronic Condition run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 111,203 entities. Memory use peaked at 3,426 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include [US] Chronic Condition?
These Rust Dashboard lists include [US] Chronic Condition: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Chronic Condition mean?
The game's server browser reads these tags from [US] Chronic Condition: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): 50 is the slot count; ts16 (Group limit): 16 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is [US] Chronic Condition?
As things stand, 0 players are on [US] Chronic Condition, which holds 50 slots. Its average over the last seven days comes to 0 players.
How does [US] Chronic Condition rank against other Rust servers?
Player hours over seven days put [US] Chronic Condition at #15,432 overall and #1,539 in North America, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on [US] Chronic Condition?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on [US] Chronic Condition?
Wipes come once a month on [US] Chronic Condition, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 3 hours ago the current world was made. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [US] Chronic Condition?
You will not find a gather rate in the name of [US] Chronic Condition. Up to 16 players can share a group. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does [US] Chronic Condition run?
A procedural map of size 4,250 with seed 1564901445 is what [US] Chronic Condition runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join [US] Chronic Condition?
The console in Rust opens with F1, and client.connect 66.51.99.69:28065 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.