Rust Dashboard47,275 playing

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 11m ago

2x weekly wipes moddedoxide

Players now

Live
6of 200
Full
3%
In queue
0
Peak, 48 hours
11
Peak, 7 days
23

3% full

Tue 01:00Wed 23:00players each hour · 48 hours · UTC

Rank

#971

top 4%

7-day average

9

peak 23

Last wipe

6d ago

weekly schedule

Next wipe

18h

Thu 29 Oct, 19:11 UTC

Players

AveragePeak
0510152001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 18h. Every Thursday at 19:11 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
28wipe-day peakplayers, last three wipes
20%crowd heldelse halves by day 5

Coming wipes

  • 18hThu 29 Oct, 19:11 UTC
  • 7d 18hThu 5 Nov, 19:00 UTCFW
  • 14d 18hThu 12 Nov, 19:11 UTC
  • 21d 18hThu 19 Nov, 19:11 UTC
  • 28d 18hThu 26 Nov, 19:11 UTC
  • 35d 18hThu 3 Dec, 19:00 UTCFW
  • 42d 18hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 326 on average
    468/ 580
  2. 2
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 312 on average
    67/ 1000
  3. 3
    Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 276 on average
    45/ 100
  4. 4
    MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 272 on average
    100/ 1900
  5. 5
    РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
    28/ 100
  6. 6
    VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average
    12/ 100

Quick answers

from the figures on this page

About

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ online, and how reliable is it?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running. The uptime it reports puts its last restart about 23 hours ago. Over the last 7 full days, 144 of 168 hours were online: 86%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

On Linux, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ located?

No region appears for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. The region code is us1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 64.40.8.156:24014.

Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run smoothly?

Across the last 48 hours the average was 40 fps, with a floor of 33. Buildings, deployables and everything else added up to a peak of 64,465 entities. At its highest, it took 4,525 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

These Rust Dashboard lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers, shown live and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, since all of them publish a theprojectlazarus.com hostname.

What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?

The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp200 (Max players): 200 is the slot count; ts100 (Group limit): Each team holds no more than 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): This one carries the region code us1; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

6 players are playing on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ right now, out of 200 slots. Over seven days the mean is 9 players and the peak is 23. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 10 players.

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?

Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #971, in the top 4% of all ranked servers.

Wipe schedule

What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Its recent wipes averaged a peak of 28 players. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 20% of recent wipes. In the other cases it dropped below half by day 5.

What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

every Thursday at 19:11 UTC, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipes. Thursday 29 October at 19:11 UTC is when its next wipe falls due. The world it runs now dates from 6 days 5 hours ago. Its tags carry a wipe schedule of once a week.

Rules

What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

A gather rate of 2x appears in the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. 100 players is the most a group can take. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

The game generates the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, size 3,000 with seed 1. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Mods / FPS+ / 4 Max.

Join

How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Type client.connect 64.40.8.156:24014 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://theprojectlazarus.com/ is where its website lives.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp200
Max players 200 is the slot count.
ts100
Group limit Each team holds no more than 100.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus1
Region code This one carries the region code us1.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.