Players now
Live- Full
- 3%
- In queue
- 0
- Peak, 48 hours
- 11
- Peak, 7 days
- 23
3% full
Rank
top 4%
7-day average
peak 23
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 19:11 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:11 UTC, in 18h. Every Thursday at 19:11 UTC · high confidence
Coming wipes
- 18hThu 29 Oct, 19:11 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 19:11 UTC
- 21d 18hThu 19 Nov, 19:11 UTC
- 28d 18hThu 26 Nov, 19:11 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 18hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:11 UTC6d ago | 23 | – | running | 4 |
| Thu 15 Oct, 19:11 UTC13d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC20d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC34d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC41d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 468/ 580
- 2 67/ 1000
- 3 45/ 100
- 4 100/ 1900
- 5 28/ 100
- 6 12/ 100
Quick answers
from the figures on this pageAbout
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ online, and how reliable is it?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is running. The uptime it reports puts its last restart about 23 hours ago. Over the last 7 full days, 144 of 168 hours were online: 86%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
On Linux, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ located?
No region appears for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. The region code is us1. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 64.40.8.156:24014.
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run smoothly?
Across the last 48 hours the average was 40 fps, with a floor of 33. Buildings, deployables and everything else added up to a peak of 64,465 entities. At its highest, it took 4,525 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
These Rust Dashboard lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: 2x Rust servers, shown live and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, since all of them publish a theprojectlazarus.com hostname.
What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ mean?
The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp200 (Max players): 200 is the slot count; ts100 (Group limit): Each team holds no more than 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): This one carries the region code us1; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
6 players are playing on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ right now, out of 200 slots. Over seven days the mean is 9 players and the peak is 23. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 10 players.
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ rank against other Rust servers?
Player hours over seven days put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #971, in the top 4% of all ranked servers.
Wipe schedule
What does wipe day look like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Its recent wipes averaged a peak of 28 players. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 20% of recent wipes. In the other cases it dropped below half by day 5.
What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
every Thursday at 19:11 UTC, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipes. Thursday 29 October at 19:11 UTC is when its next wipe falls due. The world it runs now dates from 6 days 5 hours ago. Its tags carry a wipe schedule of once a week.
Rules
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
A gather rate of 2x appears in the name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/. 100 players is the most a group can take. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
The game generates the procedural map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, size 3,000 with seed 1. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Mods / FPS+ / 4 Max.
Join
How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Type client.connect 64.40.8.156:24014 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://theprojectlazarus.com/ is where its website lives.
