PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 3h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 20:32 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 1d 0h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 121/ 100
- 2 183/ 225
- 3 19/ 200
- 4 5/ 100
- 5 15/ 175
- 6 33/ 100
Quick answers
from the figures on this pageAbout
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?
Players can join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: it is online. Its reported uptime points to a restart roughly 16 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. You need the same protocol as the server to join. Steam updates your game for you.
Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?
No region appears for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. The region code is us1. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 64.40.8.156:23014.
Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?
The last 48 hours gave an average of 40 server fps, and it never went under 38. The world held as many as 87,124 entities, counting buildings, deployables and all the rest. At its highest, it took 2,790 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
These Rust Dashboard lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, since all of them publish a theprojectlazarus.com hostname.
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts100 (Group limit): Each team holds no more than 100; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Build 163493 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus1 (Region code): us1 is the region code set here; ^w (Weekly): Wipes come weekly; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
As things stand, 0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, which holds 50 slots. The mean over seven days is 0 players.
How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?
Ranked #15,323 on the last seven days of player hours, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is in the top 69% of all ranked servers.
Reset times
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. On Thursday 29 October at 20:32 UTC the next wipe is due. The world now in play was generated 47 days 23 hours ago. The tags list wipes as weekly.
Rules
What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No gather rate appears in the name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. 100 players is the most a group can take. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Mods / FPS+ / 4 Max.
Join
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The console in Rust opens with F1, and client.connect 64.40.8.156:23014 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.