Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 5
- Peak, 7 days
- 5
0% full
Rank
top 17%
7-day average
peak 5
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 00:25 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, and #248 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 00:25 UTC, in 20h. Its weekly schedule tag · low confidence
Coming wipes
- 20hThu 29 Oct, 00:25 UTC
- 8d 15hThu 5 Nov, 19:00 UTCFW
- 14d 20hThu 12 Nov, 00:25 UTC
- 21d 20hThu 19 Nov, 00:25 UTC
- 28d 20hThu 26 Nov, 00:25 UTC
- 36d 15hThu 3 Dec, 19:00 UTCFW
- 42d 20hThu 10 Dec, 00:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 00:25 UTC6d ago | 2 | – | running | 0 |
| Sat 17 Oct, 05:43 UTC10d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Wed 7 Oct, 14:28 UTC20d ago | 2 | held half | 9.6 days | 1 |
| Fri 2 Oct, 04:34 UTC25d ago | 4 | halved by day 4 | 5.4 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 4 | – | 0.4 days | 0 |
| Thu 1 Oct, 01:06 UTC27d ago | 4 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 50
- 2 0/ 101
- 3 1/ 666
- 4 1/ 100
- 5 4/ 50
- 6 1/ 50
Quick answers
from the figures on this pageAbout
Is Cross-Eyed Squiggy's x100 online, and how reliable is it?
Players can join Cross-Eyed Squiggy's x100: it is online. Its reported uptime points to a restart roughly 2 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. The first time Rust Dashboard recorded it was 30 September 2026.
Which version of Rust does Cross-Eyed Squiggy's x100 run?
Cross-Eyed Squiggy's x100 runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Cross-Eyed Squiggy's x100 located?
No region tag comes from Cross-Eyed Squiggy's x100. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 208.52.152.43:28115.
Does Cross-Eyed Squiggy's x100 run smoothly?
Server fps averaged 14 over the last 48 hours and never dropped below 5. The world held as many as 84,257 entities, counting buildings, deployables and all the rest. It drew as much as 3,012 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include Cross-Eyed Squiggy's x100?
You'll find Cross-Eyed Squiggy's x100 on these themed lists at Rust Dashboard: Rust servers above 10x gather, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on Cross-Eyed Squiggy's x100 mean?
These are the tags Cross-Eyed Squiggy's x100 publishes, read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore, is in force; mp100 (Max players): It holds 100 slots; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^s (Softcore): This is Facepunch's easier mode, softcore, where death keeps part of your inventory; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Cross-Eyed Squiggy's x100?
As things stand, 0 players are on Cross-Eyed Squiggy's x100, which holds 100 slots. Over seven days the mean is 1 players and the peak is 5. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 5 players.
How does Cross-Eyed Squiggy's x100 rank against other Rust servers?
Player hours over seven days put Cross-Eyed Squiggy's x100 at #3,838, in the top 17% of all ranked servers. It ranks #248 among quad servers.
Reset times
What does wipe day look like on Cross-Eyed Squiggy's x100?
Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 5 hours after it began. Above half that peak until the next wipe: that held in 33% of recent wipes. When that did not happen, the crowd was below half by day 3.
What is the wipe schedule on Cross-Eyed Squiggy's x100?
The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. Thursday 29 October at 00:25 UTC is when its next wipe falls due. The world it runs now dates from 6 days 3 hours ago. Its tags carry a wipe schedule of once a week.
Rules
What are the rules and settings on Cross-Eyed Squiggy's x100?
A gather rate of 100x appears in the name of Cross-Eyed Squiggy's x100. Teams cap at 4 players (quad). It runs softcore, Facepunch's easier setting: part of your loot is kept. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Cross-Eyed Squiggy's x100 run?
Cross-Eyed Squiggy's x100 runs a procedural map of size 3,500 with seed 8888, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join Cross-Eyed Squiggy's x100?
Type client.connect 208.52.152.43:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
