[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69% · #178 in OC
7-day average
peak –
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 22:50 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:50 UTC, in 10h. Its biweekly schedule tag · low confidence
Coming wipes
- 10hThu 29 Oct, 22:50 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 22:50 UTC
- 28d 10hThu 26 Nov, 22:50 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 22:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 42/ 2000
- 2 1/ 150
- 3 17/ 200
- 4 7/ 200
- 5 8/ 100
- 6 0/ 30
Quick answers
from the figures on this pageServer
Is [AU] OzRust.com Development online, and how reliable is it?
[AU] OzRust.com Development is not online right now, and 6 days 5 hours have passed since we last saw it. The last 7 full days show 18% uptime, with 31 hours up out of 168. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.
Which version of Rust does [AU] OzRust.com Development run?
[AU] OzRust.com Development runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is [AU] OzRust.com Development located?
In Oceania, [AU] OzRust.com Development lists itself with the OC tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 180.150.25.250:28014.
Lists
Which Rust Dashboard lists and filters include [AU] OzRust.com Development?
These Rust Dashboard lists include [AU] OzRust.com Development: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on [AU] OzRust.com Development mean?
The game's server browser reads these tags from [AU] OzRust.com Development: gmrust (Game mode): The game runs on standard Rust survival settings; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; OC (Oceania): The server browser lists it under Oceania. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is [AU] OzRust.com Development?
At the moment [AU] OzRust.com Development is offline; it last showed 6 days 5 hours ago. The mean over seven days is 0 players.
How does [AU] OzRust.com Development rank against other Rust servers?
[AU] OzRust.com Development holds #15,318 for player hours across seven days, #178 in Oceania, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on [AU] OzRust.com Development?
Its recent wipes averaged a peak of 0 players. 1 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [AU] OzRust.com Development?
The prediction follows its tag, because too few of [AU] OzRust.com Development's wipes are on record to confirm the schedule. On Thursday 29 October at 22:50 UTC the next wipe is due. 13 days 13 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Rules
What are the rules and settings on [AU] OzRust.com Development?
You will not find a gather rate in the name of [AU] OzRust.com Development. Groups hold up to 8 players, the default for the game. pve is what it plays, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does [AU] OzRust.com Development run?
A procedural map is what [AU] OzRust.com Development runs, generated by the game.
Join
How do I join [AU] OzRust.com Development?
The console in Rust opens with F1, and client.connect 180.150.25.250:28014 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.