Rust Dashboard65,323 playing

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve

Players now

0of 150
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,318

top 69% · #178 in OC

7-day average

0

peak –

Last wipe

13d ago

biweekly schedule

Next wipe

10h

Thu 29 Oct, 22:50 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 10h. Its biweekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 10hThu 29 Oct, 22:50 UTC
  • 7d 6hThu 5 Nov, 19:00 UTCFW
  • 14d 10hThu 12 Nov, 22:50 UTC
  • 28d 10hThu 26 Nov, 22:50 UTC
  • 35d 6hThu 3 Dec, 19:00 UTCFW
  • 42d 10hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average
    42/ 2000
  2. 2
    [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
    1/ 150
  3. 3
    [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average
    17/ 200
  4. 4
    [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average
    7/ 200
  5. 5
    [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average
    8/ 100
  6. 6
    Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average
    0/ 30

Quick answers

from the figures on this page

Server

Is [AU] OzRust.com Development online, and how reliable is it?

[AU] OzRust.com Development is not online right now, and 6 days 5 hours have passed since we last saw it. The last 7 full days show 18% uptime, with 31 hours up out of 168. Our records for it start on 4 October 2026, when Rust Dashboard first saw it.

Which version of Rust does [AU] OzRust.com Development run?

[AU] OzRust.com Development runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is [AU] OzRust.com Development located?

In Oceania, [AU] OzRust.com Development lists itself with the OC tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 180.150.25.250:28014.

Lists

Which Rust Dashboard lists and filters include [AU] OzRust.com Development?

These Rust Dashboard lists include [AU] OzRust.com Development: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on [AU] OzRust.com Development mean?

The game's server browser reads these tags from [AU] OzRust.com Development: gmrust (Game mode): The game runs on standard Rust survival settings; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; OC (Oceania): The server browser lists it under Oceania. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is [AU] OzRust.com Development?

At the moment [AU] OzRust.com Development is offline; it last showed 6 days 5 hours ago. The mean over seven days is 0 players.

How does [AU] OzRust.com Development rank against other Rust servers?

[AU] OzRust.com Development holds #15,318 for player hours across seven days, #178 in Oceania, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on [AU] OzRust.com Development?

Its recent wipes averaged a peak of 0 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [AU] OzRust.com Development?

The prediction follows its tag, because too few of [AU] OzRust.com Development's wipes are on record to confirm the schedule. On Thursday 29 October at 22:50 UTC the next wipe is due. 13 days 13 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

Rules

What are the rules and settings on [AU] OzRust.com Development?

You will not find a gather rate in the name of [AU] OzRust.com Development. Groups hold up to 8 players, the default for the game. pve is what it plays, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does [AU] OzRust.com Development run?

A procedural map is what [AU] OzRust.com Development runs, generated by the game.

Join

How do I join [AU] OzRust.com Development?

The console in Rust opens with F1, and client.connect 180.150.25.250:28014 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp150
Max players It holds 150 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks brings a wipe.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.