Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 8
0% full
Rank
top 14% · #1155 in EU
7-day average
peak 8
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU, and #193 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 18:01 UTC
- 27d 20hThu 26 Nov, 18:01 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC14d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 13:32 UTC40d ago | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 10/ 50
- 2 3/ 50
- 3 2/ 100
- 4 3/ 20
- 5 2/ 100
- 6 271/ 2000
Quick answers
from the figures on this pageAbout
Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how reliable is it?
Dead Valley | PvE | Bi-Weekly | Old Research System is up and taking players now. About 15 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Dead Valley | PvE | Bi-Weekly | Old Research System run?
Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Dead Valley | PvE | Bi-Weekly | Old Research System located?
In Europe, Dead Valley | PvE | Bi-Weekly | Old Research System lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 176.9.122.93:28000 is where it lives.
Does Dead Valley | PvE | Bi-Weekly | Old Research System run smoothly?
Server fps averaged 22 over the last 48 hours and never dropped below 5. Buildings, deployables and everything else added up to a peak of 81,850 entities. It drew as much as 3,564 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System?
The Rust Dashboard lists that carry Dead Valley | PvE | Bi-Weekly | Old Research System are: Europe's Rust servers, live, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe from Dead Valley | PvE | Bi-Weekly | Old Research System as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Dead Valley | PvE | Bi-Weekly | Old Research System?
Dead Valley | PvE | Bi-Weekly | Old Research System has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 1 players, peaking at 8. The busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.
How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?
Dead Valley | PvE | Bi-Weekly | Old Research System holds #3,071 for player hours across seven days, #1,155 in Europe, in the top 14% of all ranked servers. It ranks #193 among quad servers.
Wipe days
What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?
Its recent wipes averaged a peak of 9 players. Peak crowd on the latest wipe came 27 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 9.
What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System?
The prediction follows its tag, because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 14 days 3 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.
Map and rules
What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System?
You will not find a gather rate in the name of Dead Valley | PvE | Bi-Weekly | Old Research System. The limit is 4 players per group (quad). pve is what it plays, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Dead Valley | PvE | Bi-Weekly | Old Research System run?
The game generates the procedural map on Dead Valley | PvE | Bi-Weekly | Old Research System, size 3,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
How to join
How do I join Dead Valley | PvE | Bi-Weekly | Old Research System?
The console in Rust opens with F1, and client.connect 176.9.122.93:28000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/HRS8z83BN is where its website lives.