Rust Dashboard33,980 playing

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 13m ago

moddedcarbon

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
4
Peak, 7 days
5

0% full

Mon 05:00Wed 03:00players each hour · 48 hours · UTC

Rank

#3,850

top 17%

7-day average

1

peak 5

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC21d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 9 on average
    12/ 100
  2. 2 9/ 50
  3. 3 5/ 188
  4. 4
    風紀委員 堤防部EA · groups of 8+ · 2 on average
    0/ 30
  5. 5 1/ 150
  6. 6
    【南瓜】Build-TestEA · groups of 8+ · 10 on average
    8/ 101

Quick answers

from the figures on this page

Server details

Is [JP] Japan Build Server | Creative online, and how reliable is it?

[JP] Japan Build Server | Creative is up and taking players now. The uptime it reports puts its last restart about 5 days 6 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does [JP] Japan Build Server | Creative run?

On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [JP] Japan Build Server | Creative located?

The name of [JP] Japan Build Server | Creative points to Asia, but no region tag is published. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 162.43.74.201:28025.

Does [JP] Japan Build Server | Creative run smoothly?

Across the last 48 hours the average was 232 fps, with a floor of 157. The world held as many as 9,847 entities, counting buildings, deployables and all the rest. At its highest, it took 1,674 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include [JP] Japan Build Server | Creative?

These Rust Dashboard lists include [JP] Japan Build Server | Creative: Rust build and creative servers, Creative Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [JP] Japan Build Server | Creative mean?

The game's server browser reads these tags from [JP] Japan Build Server | Creative: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is [JP] Japan Build Server | Creative?

0 players are playing on [JP] Japan Build Server | Creative right now, out of 20 slots. Averaged across the last seven days: 1 players, peaking at 5. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 3 players.

How does [JP] Japan Build Server | Creative rank against other Rust servers?

Player hours over seven days put [JP] Japan Build Server | Creative at #3,850, in the top 17% of all ranked servers.

Reset times

What does wipe day look like on [JP] Japan Build Server | Creative?

The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 7.

What is the wipe schedule on [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 21 days 1 hours ago the current world was made.

Settings

What are the rules and settings on [JP] Japan Build Server | Creative?

You will not find a gather rate in the name of [JP] Japan Build Server | Creative. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does [JP] Japan Build Server | Creative run?

A procedural map of size 1,500 with seed 1337 is what [JP] Japan Build Server | Creative runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.

Join

How do I join [JP] Japan Build Server | Creative?

Type client.connect 162.43.74.201:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp20
Max players It holds 20 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.