Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 10
1% full
Rank
top 11% · #242 in EA
7-day average
peak 10
Last wipe
no schedule published
Next wipe
Wed 28 Oct, 19:59 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 43% in EA. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Wednesday 28 October, 19:59 UTC due. Every day · medium confidence
Coming wipes
- dueWed 28 Oct, 19:59 UTC
- 23hThu 29 Oct, 20:08 UTC
- 2d 0hFri 30 Oct, 20:17 UTC
- 3d 0hSat 31 Oct, 20:26 UTC
- 4d 0hSun 1 Nov, 20:35 UTC
- 5d 0hMon 2 Nov, 20:44 UTC
- 6d 0hTue 3 Nov, 20:52 UTC
- 7d 0hWed 4 Nov, 21:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:41 UTC2d ago | – | – | running | 1 |
| Sun 25 Oct, 19:32 UTC3d ago | 7 | – | 1 days | 1 |
| Sat 24 Oct, 19:17 UTC4d ago | 6 | – | 1 days | 0 |
| Fri 23 Oct, 19:16 UTC5d ago | 6 | – | 1 days | 0 |
| Tue 20 Oct, 19:17 UTC8d ago | 8 | held half | 3 days | 0 |
| Mon 19 Oct, 19:29 UTC9d ago | 8 | – | 1 days | 1 |
| Sun 18 Oct, 19:23 UTC10d ago | 8 | – | 1 days | 1 |
| Sat 17 Oct, 19:35 UTC11d ago | 8 | – | 1 days | 0 |
| Fri 16 Oct, 19:16 UTC12d ago | 6 | – | 1 days | 0 |
| Thu 15 Oct, 19:16 UTC13d ago | 6 | – | 1 days | 0 |
| Sat 10 Oct, 20:10 UTC18d ago | 8 | held half | 5 days | 1 |
| Thu 8 Oct, 19:17 UTC20d ago | 5 | held half | 2 days | 0 |
| Wed 7 Oct, 19:16 UTC21d ago | 4 | – | 1 days | 0 |
| Tue 6 Oct, 19:16 UTC22d ago | 3 | – | 1 days | 0 |
| Mon 5 Oct, 19:16 UTC23d ago | 3 | – | 1 days | 0 |
| Mon 5 Oct, 03:46 UTC23d ago | 3 | – | 0.6 days | 0 |
| Sun 4 Oct, 19:16 UTC24d ago | 3 | – | 0.4 days | 0 |
| Sat 3 Oct, 19:16 UTC25d ago | 4 | – | 1 days | 0 |
| Fri 2 Oct, 19:16 UTC26d ago | 4 | – | 1 days | 0 |
| Thu 1 Oct, 18:47 UTC FW27d ago | 5 | – | 1 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 17/ 100
- 2 19/ 50
- 3 2/ 188
- 4 0/ 30
- 5 13/ 101
- 6 1/ 150
Quick answers
from the figures on this pageAbout
Is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 online, and how reliable is it?
Players can join ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎: it is online. Its reported uptime points to a restart roughly 44 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 20 September 2026.
Which version of Rust does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 run?
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 located?
Its EA tag places ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 in Asia, and its region code is ja1. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 162.222.17.25:28015.
Does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 run smoothly?
The last 48 hours gave an average of 60 server fps, and it never went under 54. Buildings, deployables and everything else added up to a peak of 5,387 entities. Memory use peaked at 3,183 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
The Rust Dashboard lists that carry ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 are: Aim training and combat servers, Rust battlefield servers, Rust build and creative servers, Creative Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who runs ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
A teatime.gg hostname is published by ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎, and by 6 other servers we track, so one operator most likely runs them all.
What do the server tags on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 mean?
The game's server browser reads these tags from ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp150 (Max players): It holds 150 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rja1 (Region code): ja1 is the region code set here; ^c (Creative): Build freely in sandbox style, with no gathering at all; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot comes to you; ^k (Build server): You can design bases and practise them; ^j (Battle royale): The zone closes in while you fight; loot first; ^i (Battlefield): You get fast PvP, high rates and kits; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): In the server browser it sits under East Asia. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
2 players are playing on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 right now, out of 150 slots. Over seven days the mean is 2 players and the peak is 10. Across the last 48 hours, the peak came at 14:00 UTC with an average of 5 players.
How does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 rank against other Rust servers?
Player hours over seven days put ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 at #2,415 overall and #242 in Asia, in the top 11% of all ranked servers.
Reset times
What does wipe day look like on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Its recent wipes averaged a peak of 6 players. On the latest wipe, 43 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Recent wipes on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 have come at around 1 days apart. Wednesday 28 October at 19:59 UTC is when its next wipe falls due. 2 days ago the current world was made.
Rules
What are the rules and settings on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
You will not find a gather rate in the name of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎. 8 players per group is the game's default, and that is the cap here. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 run?
A procedural map of size 6,000 with seed 1337 is what ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name ▶BUILD & PLAY W/ FRIENDS.
How to join
How do I join ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Type client.connect 162.222.17.25:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://teatime.gg.
