Players now
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
Rank
top 67% · #504 in EA
7-day average
peak –
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 13d 17hThu 12 Nov, 12:01 UTC
- 27d 17hThu 26 Nov, 12:01 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 41d 17hThu 10 Dec, 12:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:01 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 100
- 2 1/ 20
- 3 2/ 100
- 4 0/ 50
- 5 1/ 50
- 6 0/ 50
Quick answers
from the figures on this pageAbout
Is JumpRust.com - Test online, and how reliable is it?
We last saw JumpRust.com - Test 12 days 5 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 13 October 2026.
Which version of Rust does JumpRust.com - Test run?
On Windows, JumpRust.com - Test runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.
Where is JumpRust.com - Test located?
The EA tag is how JumpRust.com - Test places itself in Asia. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 162.222.17.236:26666 is where it lives.
Lists
Which Rust Dashboard lists and filters include JumpRust.com - Test?
These Rust Dashboard lists include JumpRust.com - Test: Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Who runs JumpRust.com - Test?
The same operator most likely runs JumpRust.com - Test and 15 other servers we track, since all of them publish a jumprust.com hostname.
What do the server tags on JumpRust.com - Test mean?
These are the tags JumpRust.com - Test publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): The server has 0 slots; ts100 (Group limit): Teams top out at 100; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks brings a wipe; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EA (East Asia): East Asia is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is JumpRust.com - Test?
At the moment JumpRust.com - Test is offline; it last showed 12 days 5 hours ago.
How does JumpRust.com - Test rank against other Rust servers?
JumpRust.com - Test holds #14,514 for player hours across seven days, #504 in Asia, in the top 67% of all ranked servers.
Wipe days
What does wipe day look like on JumpRust.com - Test?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on JumpRust.com - Test?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 14 days 6 hours ago the current world was made. Wipes every two weeks, according to the schedule in its tags.
Settings
What are the rules and settings on JumpRust.com - Test?
You will not find a gather rate in the name of JumpRust.com - Test. Up to 100 players can share a group. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. Valve's VAC anti-cheat runs here.
Which map does JumpRust.com - Test run?
The game generates the procedural map on JumpRust.com - Test, size 1,000 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name ✿ JumpRust.com日本™ FPS+.
Connect
How do I join JumpRust.com - Test?
The console in Rust opens with F1, and client.connect 162.222.17.236:26666 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://jumprust.com.
