Rust Dashboard82,123 playing

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 25d ago

Players now

1of 1
Full
100%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

100% full

Rank

#13,890

top 61%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW27d ago 1 – running 0
Thu 17 Sep, 10:05 UTC42d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    【南瓜】Build-TestEA · groups of 8+ · 10 on average
    21/ 101
  2. 2
    Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average
    4/ 25
  3. 3 254/ 999
  4. 4 61/ 999
  5. 5 50/ 150
  6. 6
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
    6/ 100

Quick answers

from the figures on this page

Server details

Is [Local] Build & Practice Server online, and how reliable is it?

We last saw [Local] Build & Practice Server 25 days 6 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 17 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [Local] Build & Practice Server run?

[Local] Build & Practice Server runs Rust network protocol 2634 and build 166494, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [Local] Build & Practice Server located?

No region is published by [Local] Build & Practice Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 133.201.143.224:28015.

Tags, lists

Which Rust Dashboard lists and filters include [Local] Build & Practice Server?

You'll find [Local] Build & Practice Server on these themed lists at Rust Dashboard: Rust build and creative servers and Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on [Local] Build & Practice Server mean?

These are the tags [Local] Build & Practice Server publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is [Local] Build & Practice Server?

At the moment [Local] Build & Practice Server is offline; it last showed 25 days 6 hours ago.

How does [Local] Build & Practice Server rank against other Rust servers?

Player hours over seven days put [Local] Build & Practice Server at #13,890, in the top 61% of all ranked servers.

Wipe schedule

What does wipe day look like on [Local] Build & Practice Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on [Local] Build & Practice Server?

The record holds too few of [Local] Build & Practice Server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.

Rules

What are the rules and settings on [Local] Build & Practice Server?

No gather rate appears in the name of [Local] Build & Practice Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does [Local] Build & Practice Server run?

The game generates the map on [Local] Build & Practice Server, which is procedural.

How to join

How do I join [Local] Build & Practice Server?

Type client.connect 133.201.143.224:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166494
Build The game build is 166494.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.