Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 26% · #128 in OC
7-day average
peak 2
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 13d 5hWed 11 Nov, 07:43 UTC
- 27d 5hWed 25 Nov, 07:43 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 41d 5hWed 9 Dec, 07:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 07:43 UTC18h ago | – | – | running | 0 |
| Thu 15 Oct, 08:38 UTC13d ago | 1 | halved by day 6 | 13 days | 1 |
| Wed 14 Oct, 00:14 UTC15d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 20:28 UTC FW27d ago | 0 | – | 12.2 days | 0 |
| Tue 29 Sep, 20:23 UTC29d ago | 1 | held half | 2 days | 1 |
| Sun 27 Sep, 19:45 UTC31d ago | 1 | held half | 2 days | 0 |
| Sun 27 Sep, 02:35 UTC31d ago | 1 | – | 0.7 days | 0 |
| Sat 26 Sep, 19:37 UTC32d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 00:52 UTC36d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Fri 18 Sep, 11:36 UTC40d ago | 0 | – | 4.6 days | 0 |
| Thu 17 Sep, 09:57 UTC41d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 28/ 2000
- 2 0/ 150
- 3 6/ 200
- 4 5/ 200
- 5 5/ 100
- 6 0/ 30
Quick answers
from the figures on this pageServer details
Is Miaka's Testground - Private online, and how reliable is it?
Miaka's Testground - Private is up and taking players now. The uptime it reports puts its last restart about 8 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Miaka's Testground - Private run?
Miaka's Testground - Private runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Miaka's Testground - Private located?
The OC tag is how Miaka's Testground - Private places itself in Oceania. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 125.236.211.240:28027.
Does Miaka's Testground - Private run smoothly?
The last 48 hours gave an average of 45 server fps, and it never went under 45. Buildings, deployables and everything else added up to a peak of 134,261 entities. Memory use peaked at 3,584 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Miaka's Testground - Private?
You'll find Miaka's Testground - Private on these themed lists at Rust Dashboard: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Miaka's Testground - Private mean?
These are the tags Miaka's Testground - Private publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks brings a wipe; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; modded (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): Oceania is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Miaka's Testground - Private?
As things stand, 0 players are on Miaka's Testground - Private, which holds 20 slots. Averaged across the last seven days: 0 players, peaking at 2. It was busiest at 04:00 UTC over the last 48 hours, when it averaged 1 players.
How does Miaka's Testground - Private rank against other Rust servers?
Miaka's Testground - Private holds #5,720 for player hours across seven days, #128 in Oceania, in the top 26% of all ranked servers.
Reset times
What does wipe day look like on Miaka's Testground - Private?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 67% of recent wipes. When that did not happen, the crowd was below half by day 6.
What is the wipe schedule on Miaka's Testground - Private?
Its schedule cannot be confirmed from the record, which holds too few of Miaka's Testground - Private's wipes, so the prediction follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 18 hours ago. Wipes every two weeks, according to the schedule in its tags.
Settings
What are the rules and settings on Miaka's Testground - Private?
You will not find a gather rate in the name of Miaka's Testground - Private. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Valve's VAC anti-cheat runs here.
Which map does Miaka's Testground - Private run?
The game generates the procedural map on Miaka's Testground - Private, size 4,500 with seed 1722427781. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join Miaka's Testground - Private?
The console in Rust opens with F1, and client.connect 125.236.211.240:28027 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.millarsoft.co.nz/rust/ is where its website lives.
