US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 11m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 43%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 144/ 200
- 2 190/ 200
- 3 122/ 200
- 4 5/ 150
- 5 6/ 200
- 6 402/ 425
Quick answers
from the figures on this pageServer
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
US | 2x |DEVELOPEMENT| is up and taking players now. About 11 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 27 September 2026, when Rust Dashboard first saw it.
Which version of Rust does US | 2x |DEVELOPEMENT| run?
US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is US | 2x |DEVELOPEMENT| located?
There is no region tag on US | 2x |DEVELOPEMENT|, but the name suggests North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 104.143.2.118:29015 is where it lives.
Does US | 2x |DEVELOPEMENT| run smoothly?
Across the last 48 hours the average was 25 fps, with a floor of 25. At its highest the count reached 74,234 entities: buildings, deployables and the rest. Memory use peaked at 2,014 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include US | 2x |DEVELOPEMENT|?
You'll find US | 2x |DEVELOPEMENT| on these themed lists at Rust Dashboard: 2x Rust servers, shown live, North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on US | 2x |DEVELOPEMENT| mean?
The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
Ranked #9,657 on the last seven days of player hours, US | 2x |DEVELOPEMENT| is in the top 43% of all ranked servers.
Wipe schedule
What does wipe day look like on US | 2x |DEVELOPEMENT|?
Its recent wipes averaged a peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 2.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
Too few wipes are on record for US | 2x |DEVELOPEMENT| to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 16 days 4 hours ago the current world was made.
Settings
What are the rules and settings on US | 2x |DEVELOPEMENT|?
A gather rate of 2x appears in the name of US | 2x |DEVELOPEMENT|. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does US | 2x |DEVELOPEMENT| run?
US | 2x |DEVELOPEMENT| runs a procedural map of size 3,750 with seed 33333, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name SCRAPLAND.GG.
Join
How do I join US | 2x |DEVELOPEMENT|?
The console in Rust opens with F1, and client.connect 104.143.2.118:29015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.