Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Online NA 104.128.58.16:28055 checked 7m ago
Players now
Live- Full
- 4%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 5
4% full
Rank
top 14% · #531 in NA
7-day average
peak 5
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 29% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 05:02 UTC7d ago | 3 | – | running | 2 |
| Thu 1 Oct, 18:23 UTC FW27d ago | 5 | halved by day 2 | 19.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 22/ 175
- 2 8/ 90
- 3 2/ 1000
- 4 2/ 15
- 5 0/ 50
- 6 0/ 50
Quick answers
from the figures on this pageServer details
Is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training online, and how reliable is it?
Players can join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: it is online. The uptime it reports puts its last restart about 12 hours ago. It was online 86% of the last 7 full days, which is 144 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
Rust network protocol 2635 and build 168909 is running on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training located?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 104.128.58.16:28055 is where it lives.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run smoothly?
Across the last 48 hours the average was 101 fps, with a floor of 73. The world held as many as 97,463 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,658 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The Rust Dashboard lists that carry Save Ferrous PvE - No Decay/Raidable Bases/Events/Training are: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training mean?
The game's server browser reads these tags from Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: gmvanilla (Game mode): Vanilla survival is what runs here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
2 players are playing on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training right now, out of 50 slots. Over seven days the mean is 1 players and the peak is 5. Across the last 48 hours, the peak came at 22:00 UTC with an average of 3 players.
How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training rank against other Rust servers?
Player hours over seven days put Save Ferrous PvE - No Decay/Raidable Bases/Events/Training at #3,205 overall and #531 in North America, in the top 14% of all ranked servers.
Wipe days
What does wipe day look like on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
At their busiest, its recent wipes drew 4 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 2.
What is the wipe schedule on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The only wipe on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 7 days 19 hours ago. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
No gather rate appears in the name of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
The game generates the procedural map on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, size 4,096 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
Connect
How do I join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Type client.connect 104.128.58.16:28055 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.