Rust Dashboard102,471 playing

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 9m ago

quad biweekly wipes moddedoxidepve

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
4

0% full

Tue 19:00Thu 16:00players each hour · 48 hours · UTC

Rank

#4,027

top 18% · #102 in OC

7-day average

1

peak 4

Last wipe

2h ago

biweekly schedule

Next wipe

7d 0h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.511.5219:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 15:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 15:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 47% in OC, and #257 of the quad servers (top 31%). Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

14 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

Coming wipes

  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 13d 20hThu 12 Nov, 14:27 UTC
  • 27d 19hThu 26 Nov, 13:49 UTC
  • 35d 0hThu 3 Dec, 19:00 UTCFW
  • 41d 19hThu 10 Dec, 13:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:05 UTC2h ago – – running 0
Thu 15 Oct, 17:13 UTC14d ago 7 – – 1
Thu 1 Oct, 17:51 UTC FW28d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC42d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 1/ 50
  2. 2
    [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average
    16/ 2000
  3. 3
    Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average
    8/ 50
  4. 4
    [RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 3 on average
    1/ 51
  5. 5
    [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
    0/ 150
  6. 6
    Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average
    0/ 50

Quick answers

from the figures on this page

About

Is Friend Not Foe / PvE Community / Australasia online, and how reliable is it?

Players can join Friend Not Foe / PvE Community / Australasia: it is online. About 54 minutes ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Friend Not Foe / PvE Community / Australasia run?

Friend Not Foe / PvE Community / Australasia runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Friend Not Foe / PvE Community / Australasia located?

Friend Not Foe / PvE Community / Australasia lists Oceania as its location, tagged OC. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 103.62.51.209:49105.

Does Friend Not Foe / PvE Community / Australasia run smoothly?

Across the last 48 hours the average was 59 fps, with a floor of 54. Buildings, deployables and everything else added up to a peak of 94,005 entities. At its highest, it took 2,492 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Friend Not Foe / PvE Community / Australasia?

You'll find Friend Not Foe / PvE Community / Australasia on these themed lists at Rust Dashboard: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on Friend Not Foe / PvE Community / Australasia mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Each team holds no more than 4; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptsw (Networking): You connect over the network layer 'sw'; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; OC (Oceania): The server browser lists it under Oceania from Friend Not Foe / PvE Community / Australasia as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is Friend Not Foe / PvE Community / Australasia?

As things stand, 0 players are on Friend Not Foe / PvE Community / Australasia, which holds 50 slots. Averaged across the last seven days: 1 players, peaking at 4. It was busiest at 11:00 UTC over the last 48 hours, when it averaged 2 players.

How does Friend Not Foe / PvE Community / Australasia rank against other Rust servers?

Player hours over seven days put Friend Not Foe / PvE Community / Australasia at #4,027 overall and #102 in Oceania, in the top 18% of all ranked servers. Among servers of the quad type, it sits at #257.

Wipe days

What does wipe day look like on Friend Not Foe / PvE Community / Australasia?

At their busiest, its recent wipes drew 9 players on average. 38 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 4 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Friend Not Foe / PvE Community / Australasia?

The gap between wipes on Friend Not Foe / PvE Community / Australasia has been about 14 days lately. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 2 hours ago. Its tags publish a wipe schedule of every two weeks.

Settings

What are the rules and settings on Friend Not Foe / PvE Community / Australasia?

The name of Friend Not Foe / PvE Community / Australasia gives no gather rate. Teams cap at 4 players (quad). pve is the mode here, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map does Friend Not Foe / PvE Community / Australasia run?

Friend Not Foe / PvE Community / Australasia runs a procedural map of size 3,500 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join Friend Not Foe / PvE Community / Australasia?

The console in Rust opens with F1, and client.connect 103.62.51.209:49105 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://friendnotfoe.co.uk/ is where its website lives.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts4
Group limit Each team holds no more than 4.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptsw
Networking You connect over the network layer 'sw'.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.