Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
0% full
Rank
top 28%
7-day average
peak 3
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 62/ 200
- 2 36/ 200
- 3 42/ 100
- 4 85/ 100
- 5 30/ 150
- 6 14/ 200
Quick answers
from the figures on this pageServer details
Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?
[US] Nightshade [PvPvE | Events | QoL Mods] is up and taking players now. The uptime it reports puts its last restart about 12 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] run?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?
The region code for [US] Nightshade [PvPvE | Events | QoL Mods] is us5. There is no region tag, but the name points to North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 91.229.114.24:28079.
Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?
The last 48 hours gave an average of 59 server fps, and it never went under 19. The world held as many as 61,666 entities, counting buildings, deployables and all the rest. At its highest, it took 3,296 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?
The Rust Dashboard lists that carry [US] Nightshade [PvPvE | Events | QoL Mods] are: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus5 (Region code): Region code: us5; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins from [US] Nightshade [PvPvE | Events | QoL Mods] as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [US] Nightshade [PvPvE | Events | QoL Mods]?
[US] Nightshade [PvPvE | Events | QoL Mods] has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 3. The busiest point in the last 48 hours was 01:00 UTC, averaging 2 players.
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
Ranked #6,325 on the last seven days of player hours, [US] Nightshade [PvPvE | Events | QoL Mods] is in the top 28% of all ranked servers.
Wipe schedule
What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?
Its recent wipes averaged a peak of 3 players. Peak crowd on the latest wipe came 3 hours after it began.
What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?
Once a month [US] Nightshade [PvPvE | Events | QoL Mods] wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 27 days 7 hours ago. Wipes are listed as monthly in its tags.
Rules
What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?
You will not find a gather rate in the name of [US] Nightshade [PvPvE | Events | QoL Mods]. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?
A procedural map of size 3,500 with seed 1337 is what [US] Nightshade [PvPvE | Events | QoL Mods] runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
Connect
How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?
The console in Rust opens with F1, and client.connect 91.229.114.24:28079 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/T5h3RDXjEX.
