BunnieBee's
Online 91.229.114.137:28083 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
0% full
Rank
top 23%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, and #319 of the quad servers (top 39%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:42 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 50
- 2 3/ 50
- 3 3/ 20
- 4 0/ 100
- 5 16/ 140
- 6 1/ 50
Quick answers
from the figures on this pageServer
Is BunnieBee's online, and how reliable is it?
BunnieBee's is up and taking players now. Its reported uptime points to a restart roughly 12 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 2 October 2026, when Rust Dashboard first saw it.
Which version of Rust does BunnieBee's run?
On Linux, BunnieBee's runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is BunnieBee's located?
The region code for BunnieBee's is us5, and no region is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 91.229.114.137:28083 is where it lives.
Does BunnieBee's run smoothly?
The last 48 hours gave an average of 111 server fps, and it never went under 80. Buildings, deployables and everything else added up to a peak of 73,859 entities. At its highest, it took 2,630 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include BunnieBee's?
These Rust Dashboard lists include BunnieBee's: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Who runs BunnieBee's?
The same operator most likely runs BunnieBee's and 18 other servers we track, since all of them publish a joinmyga.me hostname.
What do the server tags on BunnieBee's mean?
These are the tags BunnieBee's publishes, read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore, is in force; mp100 (Max players): It holds 100 slots; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus5 (Region code): This one carries the region code us5; ^s (Softcore): This is Facepunch's easier mode, softcore, where death keeps part of your inventory; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is BunnieBee's?
0 players are playing on BunnieBee's right now, out of 100 slots. Its seven-day average is 0 players, and it reached 3 at the highest. It was busiest at 22:00 UTC over the last 48 hours, when it averaged 2 players.
How does BunnieBee's rank against other Rust servers?
Ranked #5,077 on the last seven days of player hours, BunnieBee's is in the top 23% of all ranked servers. It ranks #319 among quad servers.
Reset times
What does wipe day look like on BunnieBee's?
At their busiest, its recent wipes drew 3 players on average. 43 hours into the latest wipe the crowd peaked.
What is the wipe schedule on BunnieBee's?
Too few wipes are on record for BunnieBee's to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 11 hours ago.
Map and rules
What are the rules and settings on BunnieBee's?
No gather rate appears in the name of BunnieBee's. 4 players is the most a group can hold (quad). It runs softcore, Facepunch's easier setting: part of your loot is kept. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does BunnieBee's run?
The game generates the procedural map on BunnieBee's, size 3,500 with seed 2021. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join BunnieBee's?
The console in Rust opens with F1, and client.connect 91.229.114.137:28083 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.