RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1518 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 45/ 100
- 2 46/ 60
- 3 16/ 100
- 4 2/ 150
- 5 11/ 175
- 6 10/ 90
Quick answers
from the figures on this pageServer
Is RR Physgun DEV online, and how reliable is it?
Players can join RR Physgun DEV: it is online. About 16 days 16 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RR Physgun DEV run?
Rust network protocol 2634 and build 167584 is running on RR Physgun DEV, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is RR Physgun DEV located?
Its NA tag places RR Physgun DEV in North America, and its region code is uk1. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 194.69.160.15:28043.
Does RR Physgun DEV run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 60. Buildings, deployables and everything else added up to a peak of 15,828 entities. It drew as much as 2,696 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include RR Physgun DEV?
You'll find RR Physgun DEV on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 18 other servers we track, since all of them publish a joinmyga.me hostname.
What do the server tags on RR Physgun DEV mean?
These are the tags RR Physgun DEV publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $ruk1 (Region code): This one carries the region code uk1; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is RR Physgun DEV?
RR Physgun DEV has 0 of its 100 slots filled at the moment. Its average over the last seven days comes to 0 players.
How does RR Physgun DEV rank against other Rust servers?
RR Physgun DEV holds #15,358 for player hours across seven days, #1,518 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on RR Physgun DEV?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on RR Physgun DEV?
The record holds too few of RR Physgun DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 16 days 18 hours ago.
Map and rules
What are the rules and settings on RR Physgun DEV?
No gather rate appears in the name of RR Physgun DEV. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does RR Physgun DEV run?
The game generates the procedural map on RR Physgun DEV, size 1,500 with seed 1234567. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join RR Physgun DEV?
The console in Rust opens with F1, and client.connect 194.69.160.15:28043 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.