Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 3
0% full
Rank
top 34% · #2058 in EU
7-day average
peak 3
Last wipe
weekly schedule
Next wipe
Tue 3 Nov, 08:21 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 6d 5h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 5hTue 3 Nov, 08:21 UTC
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 13d 5hTue 10 Nov, 08:21 UTC
- 20d 5hTue 17 Nov, 08:21 UTC
- 27d 5hTue 24 Nov, 08:21 UTC
- 34d 5hTue 1 Dec, 08:21 UTC
- 36d 16hThu 3 Dec, 19:00 UTCFW
- 41d 5hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC18h ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC4d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC5d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC12d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC17d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC25d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW26d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC27d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC33d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC39d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC40d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 122/ 100
- 2 45/ 225
- 3 7/ 200
- 4 8/ 175
- 5 12/ 100
- 6 8/ 100
Quick answers
from the figures on this pageServer details
Is [Rust.kz] Test online, and how reliable is it?
Right now [Rust.kz] Test is running. The uptime it reports puts its last restart about 16 hours ago. The last 7 full days show 13% uptime, with 22 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [Rust.kz] Test run?
On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [Rust.kz] Test located?
[Rust.kz] Test lists Europe as its location, tagged EU. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 89.218.13.150:28015 is where it lives.
Does [Rust.kz] Test run smoothly?
Server fps averaged 95 over the last 48 hours and never dropped below 86. Buildings, deployables and everything else added up to a peak of 81,077 entities. Memory use peaked at 2,589 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include [Rust.kz] Test?
These Rust Dashboard lists include [Rust.kz] Test: Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Who runs [Rust.kz] Test?
The same operator most likely runs [Rust.kz] Test and 1 other server we track, since all of them publish a rust.kz hostname.
What do the server tags on [Rust.kz] Test mean?
The game's server browser reads these tags from [Rust.kz] Test: gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is [Rust.kz] Test?
As things stand, 0 players are on [Rust.kz] Test, which holds 10 slots. Averaged across the last seven days: 0 players, peaking at 3. Across the last 48 hours, the peak came at 18:00 UTC with an average of 3 players.
How does [Rust.kz] Test rank against other Rust servers?
Player hours over seven days put [Rust.kz] Test at #7,611 overall and #2,058 in Europe, in the top 34% of all ranked servers.
Wipe days
What does wipe day look like on [Rust.kz] Test?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 33% of recent wipes. In the other cases it dropped below half by day 2.5.
What is the wipe schedule on [Rust.kz] Test?
Its schedule cannot be confirmed from the record, which holds too few of [Rust.kz] Test's wipes, so the prediction follows the tag. Tuesday 3 November at 08:21 UTC is when its next wipe falls due. The world it runs now dates from 18 hours ago. A weekly wipe schedule is published in its tags.
Settings
What are the rules and settings on [Rust.kz] Test?
The name of [Rust.kz] Test gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.
Which map does [Rust.kz] Test run?
A procedural map of size 3,650 with seed 1337 is what [Rust.kz] Test runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
Connect
How do I join [Rust.kz] Test?
Type client.connect 89.218.13.150:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/STJwd78hZz is where its website lives.
