Rust Dashboard35,972 playing

Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]

Online 85.233.150.44:35020 checked 10m ago

5x moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
3
Peak, 7 days
4

0% full

Tue 04:00Thu 01:00players each hour · 48 hours · UTC

Rank

#3,917

top 18%

7-day average

1

peak 4

Last wipe

12d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:02 UTC12d ago 3 – running 0
Fri 2 Oct, 12:59 UTC26d ago 3 halved by day 5 13.8 days 0
Thu 17 Sep, 19:34 UTC41d ago 4 halved by day 5 14.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10EU · groups of 1000+ · 5x · 121 on average
    39/ 300
  2. 2
    HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 116 on average
    213/ 250
  3. 3
    [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | KitEU · groups of 100+ · 5x · 85 on average
    42/ 300
  4. 4
    WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEEU · groups of 40+ · 5x · weekly · 79 on average
    29/ 200
  5. 5
    AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 74 on average
    115/ 150
  6. 6
    Atlas - EU 5x | No BPs | KitsEU · groups of 20+ · 5x · weekly · 63 on average
    25/ 100

Quick answers

from the figures on this page

Server details

Is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] online, and how reliable is it?

Players can join Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]: it is online. About 2 days ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] run?

On Linux, Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] located?

No region is published by Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 85.233.150.44:35020 is where it lives.

Does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] run smoothly?

Server fps averaged 58 over the last 48 hours and never dropped below 23. Buildings, deployables and everything else added up to a peak of 92,864 entities. At its highest, it took 3,390 MB of memory. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

You'll find Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] on these themed lists at Rust Dashboard: 5x Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 5x.

What do the server tags on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] mean?

The game's server browser reads these tags from Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] has 0 of its 100 slots filled at the moment. Its seven-day average is 1 players, and it reached 4 at the highest. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 2 players.

How does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] rank against other Rust servers?

Player hours over seven days put Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] at #3,917, in the top 18% of all ranked servers.

Reset times

What does wipe day look like on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

At their busiest, its recent wipes drew 3 players on average. On the latest wipe, 47 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 5.

What is the wipe schedule on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

There is no next wipe to predict: Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 12 days 19 hours ago.

Map and rules

What are the rules and settings on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

A gather rate of 5x appears in the name of Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] run?

The game generates the procedural map on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10], size 3,700 with seed 81405896. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

Type client.connect 85.233.150.44:35020 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at http://cloudrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.