Rust Dashboard31,247 playing

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 12m ago

2x weekly wipes moddedcarbonpve

Players now

Live
0of 101
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 06:00Thu 04:00players each hour · 48 hours · UTC

Rank

#6,375

top 29%

7-day average

0

peak 1

Last wipe

5d ago

weekly schedule

Next wipe

1d 9h

Fri 30 Oct, 14:33 UTC

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence

13 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

Coming wipes

  • 1d 9hFri 30 Oct, 14:33 UTC
  • 7d 13hThu 5 Nov, 19:00 UTCFW
  • 8d 9hFri 6 Nov, 14:33 UTC
  • 15d 9hFri 13 Nov, 14:33 UTC
  • 22d 9hFri 20 Nov, 14:33 UTC
  • 29d 9hFri 27 Nov, 14:33 UTC
  • 35d 13hThu 3 Dec, 19:00 UTCFW
  • 36d 9hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC5d ago 1 – running 1
Fri 16 Oct, 13:42 UTC12d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 7 on average
    6/ 100
  2. 2
    Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 2 on average
    1/ 75
  3. 3
    PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 14 on average
    2/ 150
  4. 4
    [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average
    1/ 100
  5. 5
    [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average
    7/ 100
  6. 6
    [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 10 on average
    6/ 50

Quick answers

from the figures on this page

About

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?

Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. About 5 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 95% uptime, with 160 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?

There is no region on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 82.145.53.15:28017.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?

Across the last 48 hours the average was 122 fps, with a floor of 7. The world held as many as 152,001 entities, counting buildings, deployables and all the rest. It drew as much as 4,336 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

You'll find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on these themed lists at Rust Dashboard: 2x Rust servers, shown live, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^r (Roleplay): The server runs roleplay; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 18:00 UTC with an average of 1 players.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

Ranked #6,375 on the last seven days of player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is in the top 29% of all ranked servers.

Wipe schedule

What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 33% of recent wipes. In the other cases it dropped below half by day 3.

What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Its schedule cannot be confirmed from the record, which holds too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes, so the prediction follows the tag. On Friday 30 October at 14:33 UTC the next wipe is due. The world now in play was generated 5 days 14 hours ago. Its tags carry a wipe schedule of once a week.

Settings

What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

A gather rate of 2x appears in the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Groups hold up to 8 players, the default for the game. roleplay is what it plays, jobs, towns and rules for roleplay. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

The game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], size 5,000 with seed 1939580793. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name hellfires_tv.

Connect

How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The console in Rust opens with F1, and client.connect 82.145.53.15:28017 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server plays vanilla survival.
mp101
Max players It holds 101 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^r
Roleplay The server runs roleplay.
^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.