Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 29%
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:33 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 9hFri 30 Oct, 14:33 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 8d 9hFri 6 Nov, 14:33 UTC
- 15d 9hFri 13 Nov, 14:33 UTC
- 22d 9hFri 20 Nov, 14:33 UTC
- 29d 9hFri 27 Nov, 14:33 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 36d 9hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 6/ 100
- 2 1/ 75
- 3 2/ 150
- 4 1/ 100
- 5 7/ 100
- 6 6/ 50
Quick answers
from the figures on this pageAbout
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. About 5 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 95% uptime, with 160 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
There is no region on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 82.145.53.15:28017.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
Across the last 48 hours the average was 122 fps, with a floor of 7. The world held as many as 152,001 entities, counting buildings, deployables and all the rest. It drew as much as 4,336 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
You'll find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on these themed lists at Rust Dashboard: 2x Rust servers, shown live, Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^r (Roleplay): The server runs roleplay; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 18:00 UTC with an average of 1 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
Ranked #6,375 on the last seven days of player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is in the top 29% of all ranked servers.
Wipe schedule
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 33% of recent wipes. In the other cases it dropped below half by day 3.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Its schedule cannot be confirmed from the record, which holds too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes, so the prediction follows the tag. On Friday 30 October at 14:33 UTC the next wipe is due. The world now in play was generated 5 days 14 hours ago. Its tags carry a wipe schedule of once a week.
Settings
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
A gather rate of 2x appears in the name of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Groups hold up to 8 players, the default for the game. roleplay is what it plays, jobs, towns and rules for roleplay. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The game generates the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], size 5,000 with seed 1939580793. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name hellfires_tv.
Connect
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The console in Rust opens with F1, and client.connect 82.145.53.15:28017 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
