Rust Dashboard34,356 playing

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

moddedoxide

Players now

0of 5
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,307

top 70%

7-day average

0

peak –

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average
    1/ 50
  2. 2
    [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average
    22/ 400
  3. 3
    [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average
    7/ 400
  4. 4
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
    5/ 120
  5. 5
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
    5/ 120
  6. 6
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
    1/ 100

Quick answers

from the figures on this page

Server details

Is Chip's Test Server online, and how reliable is it?

The server is down at the moment. Its last sighting was 17 days 7 hours ago: Chip's Test Server. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 15 September 2026.

Which version of Rust does Chip's Test Server run?

Chip's Test Server runs Rust network protocol 2634 and build 167398, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Chip's Test Server located?

No region is published by Chip's Test Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 73.82.177.252:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include Chip's Test Server?

These Rust Dashboard lists include Chip's Test Server: Primitive servers, live now and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Chip's Test Server mean?

These are the tags Chip's Test Server publishes, read by the game's server browser: gmprimitive (Game mode): This is primitive, so guns are out and bows, spears and melee are in; mp5 (Max players): 5 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Chip's Test Server?

The last sighting of Chip's Test Server was 17 days 7 hours ago; it is offline right now.

How does Chip's Test Server rank against other Rust servers?

Player hours over seven days put Chip's Test Server at #15,307, in the top 70% of all ranked servers.

Reset times

What does wipe day look like on Chip's Test Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Chip's Test Server?

Too few wipes are on record for Chip's Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 17 days 9 hours ago.

Rules

What are the rules and settings on Chip's Test Server?

You will not find a gather rate in the name of Chip's Test Server. The group limit is 8 players, which is the game's default. primitive is what it plays, bows, spears and melee instead of guns. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Chip's Test Server run?

The game generates the map on Chip's Test Server, which is procedural.

Join

How do I join Chip's Test Server?

Type client.connect 73.82.177.252:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode This is primitive, so guns are out and bows, spears and melee are in.
mp5
Max players 5 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.