Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players now
- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
2% full
Rank
top 59%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 50
- 2 21/ 400
- 3 17/ 400
- 4 6/ 120
- 5 6/ 120
- 6 4/ 100
Quick answers
from the figures on this pageServer details
Is Medieval Total Conversion - Test online, and how reliable is it?
We last saw Medieval Total Conversion - Test 7 days 13 hours ago. It is offline at the moment. Over the last 7 full days, 3 of 168 hours were online: 2%. Our records for it start on 21 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Medieval Total Conversion - Test run?
On Windows, Medieval Total Conversion - Test runs Rust network protocol 2634 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.
Where is Medieval Total Conversion - Test located?
No region tag comes from Medieval Total Conversion - Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 72.136.104.132:28015.
Tags, lists
Which Rust Dashboard lists and filters include Medieval Total Conversion - Test?
You'll find Medieval Total Conversion - Test on these themed lists at Rust Dashboard: Primitive servers, live now and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Medieval Total Conversion - Test mean?
The browser in the game reads gmprimitive (Game mode): No guns here: this is primitive, with bows, spears and melee only; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins from Medieval Total Conversion - Test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Medieval Total Conversion - Test?
The last sighting of Medieval Total Conversion - Test was 7 days 13 hours ago; it is offline right now. Its seven-day average is 1 players, and it reached 1 at the highest.
How does Medieval Total Conversion - Test rank against other Rust servers?
Ranked #13,092 on the last seven days of player hours, Medieval Total Conversion - Test is in the top 59% of all ranked servers.
Wipe days
What is the wipe schedule on Medieval Total Conversion - Test?
Too few wipes are on record for Medieval Total Conversion - Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 8 days ago.
Map and rules
What are the rules and settings on Medieval Total Conversion - Test?
No gather rate appears in the name of Medieval Total Conversion - Test. 8 players per group is the game's default, and that is the cap here. primitive is what it plays, melee, bows and spears, with no guns. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does Medieval Total Conversion - Test run?
A procedural map is what Medieval Total Conversion - Test runs, generated by the game.
Join
How do I join Medieval Total Conversion - Test?
The console in Rust opens with F1, and client.connect 72.136.104.132:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.